Exclusive first look at Slider Quest - Prerelease VR gameplay HTC Vive

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Published on ● Video Link: https://www.youtube.com/watch?v=v3wENLYvSvE



Category:
First Impressions
Duration: 25:30
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2


Slider Quest is a prerelease title. The game was offered for testing and feedback. Please remember that while watching.

Current list of issues in order of importance:
Adjust the firework on completion. Do not have it focused on the bucket. It's blinding when you're watching to see if the ball made it. Have it shoot up and over out of eyeshot of the main explosion.
Fix the bow and arrow. I could not grip and operate the bow as I would expect it to work from other archery games. Click, hold, release, fire. Not click, pull back, click again, fire.
You show a good amount of weaponry and combat in your Steam trailer but it doesn't seem to be present in your game as much as the video leads on. I'd adjust either but giving one impression and delivering another is a quick way to bring out the vocal gamers who won't hold back on the game.
Text Images need more work. They aren't very easy to read and they have a weird trail effect on them when moving the controller.
The transparent volumes might need a stronger outline to better define that they're hollow.
Containing the player doesn't seem to be working atm.

It's still very rough and I was expecting something different. The puzzles were fairly simple up to the point I reached. Don't know if they get harder or not but it ended up being more about going through the motions than enjoying figuring out a puzzle.

I'm sorry for the harsh feedback but I hope the combined feedback from everyone that got a key helps to make the game better.







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