Exp #2 - Adapting GoldSRC (BB) map to GoldSRC (CS)

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Published on ● Video Link: https://www.youtube.com/watch?v=TksutOThwUg



Counter-Strike 2 - formerly Counter-Strike: Global Offensive (CS:GO)
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Duration: 4:33
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3


Is this porting (port)? No, it's not. It's an adaptation, or a revision. Those are too big a word for this kind of activity.

From the same engine to same it's not porting, although that's often what the process is called by some uploaders.

The essence of which boils down to rename entities into working ones (for a particular mod/game).

This experiment only involves changing the spawning entities of players. However, I'm sure you can try to do more, add more entities and adapt the map better by adding important gameplay details.

Required programs:
GoldSRC BSP file editor (anyone can handle it), in my case it's BSPedit.

Music:
Rammstein - Sonne (instrumental)

Sometimes it's more difficult to adapt:
-Textures are not built into the map
-The sprite/model limit has been increased in another modification (and in this modification there are problems when launching the map).

This activity requires edits and adjustments for quality work.







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Currently, NOUG4AT has 1,375 views for Counter-Strike 2 across 15 videos. His channel currently has around 2 hours worth of content for Counter-Strike 2, less than 0.73% of the total video content that NOUG4AT has uploaded to YouTube.