G2S #2 - How port GoldSRC maps to Source Engine

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Half-Life 2
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Мой проект по портированию (анализ деятельности переносчика):
https://developer.valvesoftware.com/wiki/Porting_GoldSrc_content_(maps,_models,_etc.)_to_Source
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Другие полезные гайды:
https://docs.momentum-mod.org/guide/mapping/porting_goldsrc_to_source/
https://gamebanana.com/tuts/12895
https://gamebanana.com/tuts/12269
https://youtu.be/yA5NJOtXhg8

Полезные программы:
Ultimate SDK. Hammer. Source SDK.
https://github.com/SamVanheer/HalfLife.UnifiedSdk.MapDecompiler
https://github.com/Garux/netradiant-custom
WinBSPC, BSP2MAP, 005 (не рекомендую для HL карт)
Crowbar. SPRviewer. XWAD. VTFEdit.

Так же ссылки на перспективные проекты:
https://github.com/UnrealKaraulov/newbspguy

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