Expanding the Traditional Linear CG Pipeline with Real-Time | Unreal Fest 2024

Channel:
Subscribers:
1,230,000
Published on ● Video Link: https://www.youtube.com/watch?v=XSSzyDF2XfU



Duration: 0:00
6,701 views
208


Watch this recorded session from Unreal Fest Seattle 2024 that explores why PLATIGE decided to introduce Unreal Engine next to their traditional CG pipeline and how this has developed over the past years.

A change like this is challenging to implement and requires help across the organization. Therefore, PLATIGE tells this story from multiple perspectives including that of management, developer, and artist.

They go over how the pipeline was built, how Unreal Engine introduced a wider variety of management projects, and how it changed the way the company worked.

To learn more about Unreal Engine, check out our website: https://www.unrealengine.com/en-US

#PlatigeImage, #CGPipeline, #UnrealEngine, #UnrealFestSeattle




Other Videos By Unreal Engine


2025-01-23Building Games with Unreal Engine and Horde on AWS | Unreal Fest 2024
2025-01-23The Future of Hip Hop and Gaming with Death Row Games and 404 Creative | Unreal Fest 2024
2025-01-22'Dark in Berlin': A Creative & Virtual Production Breakdown with the Filmmakers | Unreal Fest 2024
2025-01-21Carmen Sandiego | Game Profile | Unreal Engine
2025-01-19Future Features in Unreal Engine: 5.5 and Beyond | Unreal Fest 2024
2025-01-18Marketing Speedrun: Creating Effective Marketing Campaigns for UEFN Islands | Unreal Fest 2024
2025-01-17News and Community Spotlight | January 17th 2025
2025-01-16Game Animation Sample Project 5.5 Updates | Inside Unreal
2025-01-16Unreal for Mobile: Building AAA Cross-Platform Open Worlds | Unreal Fest 2024
2025-01-16Resolution Scaling, Frame Generation, GPUs, and Other Bramble Pits | Unreal Fest 2024
2025-01-15Expanding the Traditional Linear CG Pipeline with Real-Time | Unreal Fest 2024
2025-01-14Geometry Scripting and Scriptable Tools | Unreal Fest 2024
2025-01-14Eternal Strands | Developer Interview | Unreal Engine
2025-01-13Keyframes to Real-Time: Ozone-Powered Character Journey across Animation Spectrum | Unreal Fest 2024
2025-01-13Rivian UX Program Update: From Early Adoption to Full Lineup | Unreal Fest 2024
2025-01-11Physical Visualization of Global Datasets with CBRE and Imerza | Unreal Fest 2024
2025-01-10Introducing PLAVE: the animated Korean boy band powered by Unreal Engine
2025-01-10Advanced Animation Techniques | Unreal Fest 2024
2025-01-09Building Immersive Worlds with ArcGIS and Unreal Engine | Unreal Fest 2024
2025-01-08Practical Digital Twins | Unreal Fest 2024
2025-01-08From Texture to Display: The Color Pipeline of a Pixel in Unreal Engine | Unreal Fest 2024