Expeditions Viking B roll

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Published on ● Video Link: https://www.youtube.com/watch?v=lBAZVfJpzlg



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On the Map
While stopped, potential camp sites appear in a radius around the group, and their stats can be displayed in a info box. Picking a campsite is as easy as clicking on the icon, which will open the corresponding camp scene.

Shelter
The Shelter score of a campsite will fall into one of five categories: Very Bad, Bad, Normal, Good, or Very Good. Getting a Normal night’s rest will simply reset your fatigue. Resting at a Good campsite will give your followers a small bonus to Endurance until their next rest, while resting at a Bad site apply a small Endurance penalty to each of your followers until you rest again. Very Bad or Very Good campsites just apply larger bonuses and penalties.
Food

Security
Basically the guarding difficulty and patrol difficulty in Conquistador rolled up into one.

Camping
Camping is initiated by selecting a suitable camp site in your vicinity on the Campaign map. You discover campsites when you make a stop anywhere on the Campaign map. When you mouse-over a camp site, a tooltip will show you its resources/stats:
● Security
● Shelter
● Food

12 hours passes every time you make camp. This time is divided into four “shifts”: time-slots of 3 hours each which can be assigned to productive activities or rest. All four shifts are set up for every party member before pressing the Camp button, which will then advance time quickly, showing the party move around in a timelapse while the sun and moon move across the sky.

Camping Tasks
● Sleep - 2 consecutive shifts of sleep per day is needed to stave off fatigue
● Guarding - 1 shift, selected character can't be fatigued.
● Hunting - 1 shift, can't be injured, usually one person will be able to bring back enough meat if the selected character's skill is high
● Scouting - 1 shift, can't be injured, clears a large area of fog of war around the campsite
● Cooking - 1 shift, 1 person only, penalties and bonuses apply based on the selected character's skill
● Preserving - 1 shift, 1 person only, preserve a fixed amount of surplus food as rations
● Crafting - 2 consecutive shifts, use Salvage to create new weapons, shields, and armour
● Repairing - 2 consecutive shifts, use Salvage to repair damaged weapons, shields, and armour
● Healing - 1 shift, use Medicine to treat injured followers
● Witchcraft - 1 shift, create Medicine, drugs, or poisons
● Tinker - 2 consecutive shifts, study techniques encountered on your travels to develop new items
● Clean-Up - 1 shift, must be last shift. Otherwise you may be followed and ambushed

Eating
Aside from individually assigning meat or rations, we have a preset dropdown, that prioritizes who eats first, based on how long the supply lasts.
If a character has not eaten for 24 hours, he or she gets the status affect Hungry, which will affect the character negatively, in and outside of combat.

Camping Events
The events that trigger during camping, are like any other events, except these only happen during camping.

Combat
Movement & Actions
Same as in Conquistador; You can move your full movement and still perform an action, or forego your action and move twice your movement.
Actions are either attacks, or abilities, and you can only perform 1 per character per turn.

Attacks of Opportunity
If you leave a hex adjacent to an enemy, or perform a ranged attack in a hex adjacent to an enemy, he gets an attack of opportunity. The same goes for the enemy, if it tries to do the same.




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