Experimenting with Hybrid Augmented Reality with Live Textures

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Published on ● Video Link: https://www.youtube.com/watch?v=P4AqH_U0Wh0



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Just a short little video showing of some new custom shaders I wrote. The goals is to be able to use patches of video as textures for geometry in the virtual world layered over the real world. This also involves casting shadows onto real world geometry.


I'm hoping to combine it with the Spatial Field Gun Experiment: https://www.youtube.com/watch?v=4iq0_6EEklU in order to create real world gravity distortion effects.







Tags:
augmented reality
occlusion
real world shadows