EXPRESSIVE UPGRADE - ROCK MAP #2 - Oxygen Not Included
The new Expressive Upgrade LIVE! Dupes can now express themselves and have set periods in the day for relaxation (break time), work and morning routines. You can tell what they like or dislike from the little expression bubbles that appear over their heads. They can enjoy some nice gossip in the evenings around the water cooler after a hard day of digging or wrangling those feisty hatches.
In this episode:
I make the mistake of taking on higher level jobs. With the new morale setup it doesn't take much to stress dupes out. I found out after this episode that the mess hall gives +3 to morale. I'll be making that next.
Map seed is: 1
This is part of a playlist:
https://www.youtube.com/playlist?list=PLHw_EJXYsdHijR7owCvenrknYz345eGGV
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Update from the Klei forums:
Though originally thrown together by cruel cosmic circumstance, the Duplicants of the colony have weathered incredible hardships together and come out the other side as stronger friends for it. Armed with their new talents of self awareness, compassion and extreme friendliness, our intrepid Dupes are now fully committed to supporting each other through life in the colony - the good times, and the bad.
But mostly they'll just chat about cute Hatches.
What's New in the Expressive Upgrade?
Duplicant Interactions
Duplicants have new powers of self expression and are now more aware of the colony, themselves, and even their peers. New animations, expressions, and interactions have been added to help the Duplicants convey what's happening to and around them.
Key Features
Reaction Animations: Duplicants will now visibly react when they gain new status effects and notice when important things happen around them.
Interactions: Duplicants will greet their friends in the halls, chat a bit while working, and compliment each other on a job well done. Turns out they're not alone on this asteroid!
Conversations: Do you like Mushbars? I like Mushbars! Mushbars are pretty good. You're such a good listener, you know?
Scheduling and Personal Time
As part of their new self-awareness, Duplicants have become concerned about about their Morale. Just because they're buried under miles of rock and slime (and half of them have embarrassing GI problems) doesn't mean they can't be happy!
Key Features
Scheduling: Colonywide schedules can now be adjusted, not only to give the Duplicants much needed Downtime at the end of the day to socialize and unwind, but also to ensure they empty their bladders before they run off to work!
New Recreation Buildings: While the most basic of breaks can be accomplished by hanging out by the Water Cooler, Duplicants can really let loose at the local Jukebot or Arcade Cabinet!
Morale Expectation: Job expectations have been unified into a single Morale rating, which encompasses Duplicants' food, lodgings, activities, and whatever else on the asteroid that they find fulfilling.
And More!
New Mini Transformer: A new Mini Transformer has been introduced to improve technological progression through the Research Tree. Pick up the mini version for a quick start into Transformer usage, then build the full Transformer for a real challenge!
Discoverable Lore Entries: What was "Gravitas", and what was their purpose? How did the Duplicants end up on the asteroid? Inspect buildings, critters, and more to fill your Database and start unraveling the mystery!
Updated Animations and Sounds: Critter animations, including babies, wrangling, and morphs have received new animations and sounds, along with a number of buildings which previously had been silent.
Tons of bug fixes, rebalances, QOL additions, and more!
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