Extended look at plant/herbivore behaviours

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Published on ● Video Link: https://www.youtube.com/watch?v=MsVeJQMr7bU



Duration: 11:35
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Most of the plant and herbivore behaviours have been implemented now, here is an extended look at how they interact. It's a long video which shows how the system changes over time, as the player you will be trying to drive this system to stability by controlling populations.

So far the implemented behaviours are...

- Plants sow seeds which fly in the wind (which itself is a dynamic model)
- Female herbivores lay eggs to be fertilised by the males, enabling genetic crossover
- Herbivores seek food (plants) when hungry
- Herbivores flee from threats, at the moment the only threat is the player
- The fog effect is dynamic based on the wind and rainfall, rainfall effects the plant's, in low rainfall they compete more with each other







Tags:
game development
unity3d
make with unity