EXTRA 1. [CRT] The Adventures of Batman & Robin (GEN) - Super Long Title Music!

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Published on ● Video Link: https://www.youtube.com/watch?v=olsBXpZNjLk



Duration: 9:37
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No Commentary / Skilled Play / 60fps / Composite Stereo Capture From Genesis
Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR44cG3f1ZVfhRgZ-Z_kLZip6
HDMI Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR45Prw2rgUkLqJ8yEvwVX81f

Here's an interesting extra for ya's. The title screen music in its entirety! ...Yeah, it's not anything EXPLICITLY amazing, but check it out: It goes on for TEN FREAKING MINUTES. It'll sound like it resets at one or two points, but nope! It'll continually change if you give it a listen! I'm not entirely sure why Jesper Kyd made it so psychotically long, but I'll tell you I was surprised the day I let the title sequence idle!
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Hey, there! This is a series that'll be featuring the Sega Genesis at 60 frames per second! Why? Well... have you ever watched an older game on YouTube and noticed the main character turn invisible when hit, or some other such nonsense? That's because some older games use some ridiculously high speed flicker effects to achieve those crazy hitflashes on bosses or that "ouch I'm hurt!" flicker! These are not displayed properly at 30 fps, but now that we're able to upload at 60 fps we can see all the special effects that older games would use! (They'll be smoother, too!)
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This game is freaking awesome, guys. It's based off'a one of the BEST cartoons of all time (the art and story telling were really something for its time!), it packs in a lot of special effects that are amazing for a Genesis system, AND it's a killer beat'em'uppy run'n' gunner to boot! Yeah, it's a run and gun. Er, see, batman has like, a billion Batarangs and junks. So he needs to get rid of them. By throwing them in thugses faces. (You get the gist.)

I uploaded this once before, but now it's in GLORIOUS 60 fps! This is the way the game was meant to be seen and played! I'm going at it solo here, though. Batman works best alone anyway, right?

Some 'splanations on the game:

You start with a batarang, but can have your thrown weapon be one of three weapons associated with different colors: The batarang (orange), bolos (green), or shurikens (blue). All you need to know is that shurikens suck. Well... they are decent in a pinch 'cause they go up in power the quickest when you throw a charged shot. But generally you want to either stick with batarangs for spread, or bolos for raw power. Oh, and yeah. Charge shots. There's this little meter by your mug that fills up right quick if you don't fire. If you fire when full? Charge shot. It goes through most enemies and damages all behind them, too. In the long run, though, it's better to just continually throw stuff. Bats has plenty!

To upgrade your weapon you must collect the same color from little bat-shields that drop from lotsa things. If you get a different color, it just moves over to the other weapon at your current rank. Upgrading a weapon gives you things like extra batarangs or bigger bolos. Good stuff. You go DOWN a few levels if you lose a life, so, watch out!

Hearts are health, bat-heads are lives, and skulls are smart bombs. That's about it! Let's save this town!
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Some additional notes for those technically inclined:

This was captured from an original Sega Genesis system via composite output along with stereo sound to get as authentic a recording as possible. The Genesis used is one of the "good" models with proper sound and video output. Genesis can also output an RGB signal which is clearer, but I vetoed the idea because it breaks the dithering effect (color blending and transparencies) as seen here:
http://retro-sanctuary.com/comparisons%20-%20differing.html
Also, the vast majority of people could not use the RGB signal even if they wanted to, so the experience they remember would be the composite signal as shown in this video.

There are a couple things to note about the quality of the video, however. Sega Genesis has a very dirty video signal that often "breaks" attempts to capture it with a capture device. The capture device I use is considered one of the most capable when it comes to older systems, but the Genesis' video signal still introduces some inconsistencies. These usually manifest where there are extremely thin lines in game, mostly the text, and in some other places as well. As a whole, it is more than manageable, but it is worth noting.

Also, the original sega genesis resolution is, in essence, 240p at 60 frames per second. To take advantage of YouTube's higher bitrate offerings and to enable 60 fps I need to upscale that resolution to 1080p. There is also a step of video deinterlacing before that to create crisp video. That is a significant amount of video processing to the image, so I want to note that here as well.




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