F-Zero (SNES) - Saturday Afternoon Gaming
💥 Fan of the channel? Help support the series ► https://www.patreon.com/GamingJay1001\n💥 Follow me on Twitter ► https://twitter.com/GamingJay1001\n💥 Check out the website ► http://letsplay1001.com/\n💥 Check out the book ► http://www.amazon.com/1001-Video-Games-Must-Before/dp/0789320908\n\nI'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
F-Zero
from https://en.wikipedia.org/wiki/F-Zero_(video_game)
F-Zero[a] is a racing video game developed and published by Nintendo for the Super Nintendo Entertainment System. The game was released in Japan on November 21, 1990, in North America in August 1991, and in Europe in 1992. F-Zero is the first game of the F-Zero series and was a launch title for the SNES. It was released for the Virtual Console service on various Nintendo platforms over the years and as part of the Super NES Classic Edition in 2017.
The game takes place in the year 2560, where multi-billionaires with lethargic lifestyles created a new form of entertainment based on the Formula One races called "F-Zero". The player can choose between one of four characters in the game, each with their respective hovercar. The player can race against computer-controlled characters in fifteen tracks divided into three leagues.
F-Zero has been acknowledged by critics for setting the standard for the racing genre and the creation of its futuristic subgenre. Critics lauded F-Zero for its fast and challenging gameplay, variety of tracks, and extensive use of the graphical mode called "Mode 7." This graphics-rendering technique was an innovative technological achievement at the time that made racing games more realistic, the first of which was F-Zero. As a result, it is credited for reinvigorating the genre and inspiring the future creation of numerous racing games.
F-Zero was released alongside the SNES in Japan on November 21, 1990,[9] in North America in August 1991,[b] and in Europe in 1992.[16] Only it and Super Mario World were initially available for the Japanese launch.[9] In North America, Super Mario World shipped with the console, and other initial titles included F-Zero, Pilotwings, SimCity, and Gradius III.[17] The game was produced by Shigeru Miyamoto and directed by Kazunobu Shimizu who also worked on art.[18] Takaya Imamura, one of the art designers for the game, was surprised to be able to so freely design F-Zero's characters and courses as he wanted since it was his first game.[19] Yasunari Nishida served as the main programmer. A total of nine people including three programmers worked in house on F-Zero. It was common practice for personnel to take on multiple roles for SNES game development.[18]
Mode 7 is a form of texture mapping available on the SNES which allows a raster graphical plane to be rotated and scaled freely, simulating the appearance of 3D environments[1] without processing any polygons.[3] The Mode 7 rendering applied in F-Zero consists of a single-layer which is scaled and rotated around the vehicle.[20] This pseudo-3D capability of the SNES was designed to be represented by the game.[21] 1UP.com's Jeremy Parish stated that F-Zero and Pilotwings "existed almost entirely for the sake of showing [the system's pseudo-3D capabilities] off" as they outclassed the competition.[17]