F1 2011 - DX11 vs. DX9 split-screen comparison
You might be wondering what the purpose of this video is. Well, it is not about showing DirectX 11 in all its glory, it is to show that adding DX11 to a game built around DX9 is completely pointless, especially when it is a racing game.
I myself do not see a single bit of difference between the two APIs. What is noticeable is the drop in framerate in DX11. Not only is the renderer itself slower, it probably uses Ambient Occlusion as well, just as previous EGO based games did. I do not think it can even be turned off this time, unless it was incorporated into the Shadows option.
DX9 offers a much smoother experience (especially on slower hardware), which is very important in a game like this. DX11 games could really benefit from the lighting possibilities the API offers, unfortunately Codemasters have not taken advantage of any of that. Hopefully they will rewrite the engine for next-gen consoles, but when will that be?
Game is rendered at 1920x1080 with MSAAx4 and maxed out details.
The video was done using the custom benchmark feature, which allows us to choose various track and weather configurations while providing an identical lap by the AI driver.
Check out my other videos, and my website at http://www.hearselands.com/THU31/
Other Videos By THU31
Other Statistics
F1 2011 Statistics For THU31
At this time, THU31 has 5,681 views for F1 2011 spread across 1 video. Less than an hour worth of F1 2011 videos were uploaded to his channel, roughly 1.07% of the content that THU31 has uploaded to YouTube.