[F1 25] [Conclusion] As a serious racing sim it's ●●, but as an F1 race it was the best!
🔴 This time, we'll be using the latest installment in the F1 game series, *F1 25* (compatible platforms: PlayStation 5 / Xbox Series X|S / PC), to explore the question: How does F1 25 measure up as a racing sim?**
Through the Hungarian Grand Prix, where we'll play with AI difficulty level 94, we'll delve deep into the history of the series to explain why F1 games are well-received by some audiences and divided by others.
📈 History of F1 Game Series Physics and Popularity (Steam Concurrent Users)
Year Title Physics Characteristics Steam Concurrent Users (Peak)
2017 F1 2017 Arcade-like behavior Approximately 13,000 players
2018 F1 2018 Transition to full-scale behavior 13,875 players
2019 F1 2019 Severe grip limitations, slippery 16,922 players
2020 F1 2020 Good grip, easy to handle 24,010 players
2021 F1 2021 Severe grip, slippery 15,221 players
2022 F1 22 Severe grip, slippery 15,530 players
2023 F1 23 Rated as the best game ever 13,296 players
2024 F1 24 The pads are easy to ride, but the steering wheel is terrible. (Approximately 10,500 people)
2025 F1 25 feels similar to 2023. (16,304 people)
📘 This video's theme: Why was F1 24 panned by steering wheel enthusiasts, while F1 25 was praised? This video delves into the following points.
F1 24's big failure: The reason behind the change from an originally 360-degree steering wheel to 400 degrees mid-development. This explains the cause of the "terrible handling" that resulted from inconsistencies with the physics engine.
Reviving F1 25: Learning from the lessons learned in 2024, we explain how the physics engine of **F1 25**, which was designed with 400 degrees in mind from the start, has regained its "great feel."
An F1 Driver's Perspective: Why do professional drivers prefer full-fledged simulators like iRacing over F1 games? And why did Max Verstappen take on the role of overseeing F1 24? We'll explain the reasons, including lock-to-lock figures for real F1 cars.
📈 AI Difficulty Rules (Custom Settings)
We're engaging in a "Growth Challenge" where the AI difficulty for the next race changes depending on the results of each race:
🥇 1st place → +3
🥈 2nd place → +2
🥉 3rd place → +1
11th place → -1
12th place → -2
13th place and below → -3
▶ This time, we're driving with [AI94]!
🎮 Control Settings/Challenge Requirements
AI Default: 90 (Aim for a maximum of 110)
Assist: Line On, ABS On, TCS On
Rewind: Generally Prohibited (Exception: Use only if you make a pit stop mistake)
Controller: Hand-held controller (FFB strength 12Nm)
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🔴 Table of Contents (Chapters)
00:00 | Opening/Overview
04:43 | "Dutch GP Challenge with Yuki Tsunoda!" Walkthrough/Playthrough
25:40 | Summary/Review
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🔴 Related Links
📌 Websites Featured in the Video
hthttps://www.as-web.jp/f1/575239thttps://www.4gamer.net/games/792/G079288/20240419032/📌 Videos Featured in the Video
• [F1 25]【共通技術】AI60→90!初心者が伸びる4つの練習法 [初級]【全レ...
📌 Event Participation - Discord
・How to Participate: hthttps://gyofunorieracing.hatenablog.com/entry/2022/07/24/143051Discord Server: https://discord.gg/yQXyvNP📌 F1 Game Lesson
• F1 25 初心者向け共通技術【全レースゲーム】
hthttps://www.yo/tube.com/playlist?list=PL4Q8wCQ9sDrk1A5KEZUeu43CofeGMrHwE
• F1 23のAI 110%に到達していける動画
• F1 22のAI 90%に到達していける動画
📌 Rally Game Tutorial
🔰 • EA Sports WRC 24 初心者脱出徹底攻略ガイド
🔰 • 初級 ラリーゲーム基本講座
📌 Game Introduction
🎮 • [新作・初報] レースゲーム紹介
🎮 • [新作・初報] ラリーゲーム紹介
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🔴 Channel & Social Media Information
🎮 Twitter (X): https://twitter.com/MangetsuPonkic1 Blog: hthttps://gyofunorieracing.hatenablog.com/━━━━━━━━━━━━━━━━
🔴 Player Information & Game Setup
💻 Username/ID
・Racenet: MangetsuPonkich
・EA ID: GFnR_Ponkichi
・Steam Code: 359273770
・Activision: Ponkichi#8166582
・Other (UPlay, Epic, Xbox, etc.): MangetsuPonkichi
🎮 Main Games
・EA Sports WRC (540° H-Pattern)
・F1 25 (400° Paddles)
・Assetto Corsa / GT7 / iRacing, etc.
🛠 Devices Used
・Fanatec Podium DD2 / ClubSport DD+
・Fanatec ClubSport Pedals V3 / Shifter SQ V1.5 / TH8A Shifter, etc.
・MOZA CRP 2 / mBooster