Fable II - Full Game (No Commentary)
A full no commentary playthrough of Fable II
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00:00:00 Prologue
00:01:16 Childhood
00:37:54 The Birth of a Hero
01:03:31 The Bandit
01:11:53 The Journey Begins
02:03:14 The Ritual
02:14:22 A Bridge Too Far
02:28:04 Till Death Do Us part
02:49:42 The Ritual (continued)
03:12:07 The Hero of Strength
03:16:06 Starting My Property Empire
03:25:08 The Hero of Will
03:42:37 The Bargain
03:49:07 The Summoners
04:25:33 Red Harvest
04:43:59 Trying to get The Daichi too early
04:55:39 The Temple of Shadows
05:00:45 Sacrificing to the Shadows
05:04:30 The Bargain (continued)
05:13:17 Road to Westcliff
05:50:30 Westcliff Shooting Range
06:14:23 The Crucible
06:48:22 The Spire
07:29:42 The Cullis Gate
07:50:54 Hobbe Squatters
08:03:17 The Cullis Gate (continued)
08:26:22 Stranded
08:51:01 The Hero of Skill
09:01:05 T.O.B.Y.
09:15:21 The Hero of Skill (continued)
09:21:02 The Daichi
09:29:01 Exploring Aimlessly
09:39:15 Sacrificing to the Shadows (continued)
09:45:45 Brightwood Tower
09:48:23 Something Rotten
09:57:12 Evil in Wraithmarsh
10:27:26 Treasure Island of Doom!
10:50:58 Rescuing Charlie
11:09:30 Love Hurts
11:50:01 Wooing Lady Grey
11:52:52 The Hit
12:02:55 Brightwood Tower (continued)
12:18:42 The Cemetery Mansion
12:39:27 The Hero of Skill (continued)
12:58:50 Bloodstone Assault
13:17:50 The Weapon
13:22:04 A Perfect World
13:37:29 Retribution
13:45:48 Credits
13:58:45 Epilogue
Game: Fable II
Release Date: October 21, 2008
Developer: Lionhead Studios
Fable II is a 2008 action role-playing open world video game, developed by Lionhead Studios and published by Microsoft Game Studios for Xbox 360. The game is the second installment in the Fable game series, and the sequel to 2004's Fable. The story takes place within the fictional land of Albion, 500 years after the first game. Players assume the role of a young hero who is destined to stop a former ruler turned madman from destroying the world. The game features several prominent actors portraying major characters in the game, including Zoë Wanamaker, Ron Glass and Stephen Fry. The game's setting takes inspiration from the historical late colonial era, in terms of architecture, social quality and basic firearms such as flintlock pistols.
The game made several improvements over its predecessor, updating existing gameplay and offering larger locations to explore. Alongside the main story, players can engage in several side quests and repeatable jobs to earn money and rewards, build up a property empire, and customise their character with various clothing items, hairstyles, tattoos and makeup. Players also can make decisions on how they act, affecting their characters' morality and appearance as a result. New features to the game included the opportunity to choose between playing as a male or female character, a fast-travel system, and a canine companion who can detect treasures and alert the player to nearby enemies.
Fable II was released in October 2008 and achieved critical acclaim, many citing its adherence to the original while praising the changes that redefined the game system and has since been cited as one of the greatest video games of all time. The game later received two downloadable content packs – which introduced new locations, items and quests – which were released in a compilation with the main game, titled Fable II: Game of the Year, in September 2009. The game proved a commercial success, becoming the bestselling title on Xbox 360 following its release. A sequel, Fable III, was released in 2010.
The world in Fable II is fully dynamic, interactive and mostly free roaming with no set quest path to take. Since the game takes place over a hero's lifetime, many things can change; Molyneux gave an example of a trade camp that the player could either help or destroy. Trading in such camps would increase their profit, resulting in a small town growing around them.
Additionally, every accessible property (those that can be entered by the player) in the world can be purchased (except for the Tattered Spire), and ownership of unique buildings can unlock further quests. In addition to purchasing and renting homes, businesses and stalls are now available for purchase. These businesses produce income for the player every 5 minutes, depending on the quality of the business, the economy level of the town, and the opinion of the shop owner for the player (a shopkeeper with a high opinion will work harder), and the rent or goods prices set by the player; this happens even while the Xbox 360 is turned off. Rent is also accumulated every 5 minutes. Also, if the player visits his own shops, the quality of their goods will improve, and improve the quality of the shop.
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