Perfect Dark - Full Game (No Commentary)
A full no commentary playthrough of Perfect Dark
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00:00:00 Intro
00:00:24 dataDyne Central: Defection
00:05:01 dataDyne Research: Investigation
00:20:30 dataDyne Central: Extraction
00:27:48 Carrington Villa: Hostage One
00:40:48 Chicago: Stealth
00:45:18 G5 Building: Reconnaissance
00:55:40 Area 51: Infiltration
01:05:45 Area 51: Rescue
01:19:57 Area 51: Escape
01:31:37 Air Base: Espionage
01:42:16 Air Force One: Anti-Terrorism
01:49:53 Crash Site: Confrontation
02:07:50 Pelagic II: Exploration
02:20:05 Deep Sea: Nullify Threat
02:33:29 Carrington Institute: Defense
02:39:41 Attack Ship: Covert Assault
02:48:17 Skedar Ruins: Battle Shrine
03:03:16 Credits
Game: Perfect Dark
Release Date: May 22, 2000
Developer: Rare
Perfect Dark is a first-person shooter developed and published by Rare for the Nintendo 64 video game console in 2000. The first game of the Perfect Dark series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. The game features a campaign mode where the player must complete a series of levels to progress through the story, as well as a range of multiplayer options, including a co-operative mode and traditional deathmatch settings with computer-controlled bots.
As a spiritual successor to Rare's 1997 first-person shooter GoldenEye 007, Perfect Dark shares many features with its predecessor and runs on an upgraded version of its game engine. GoldenEye 007 director Martin Hollis led the game's production for the first fourteen months of its near three-year development cycle before he left Rare to pursue other interests. The game is one of the most technically-advanced titles for the Nintendo 64, and requires an Expansion Pak to access the campaign mode and most of the multiplayer features. Shortly before the game's release, a feature that would have allowed players to place a photograph of their choice onto the face of their multiplayer character was cut due to sensitive issues surrounding the ability for players to attack images of real people.
Upon release, Perfect Dark received critical acclaim and sold relatively well, eventually joining Nintendo's "Player's Choice" game selection. Critics widely praised its graphics, artificial intelligence, and number of multiplayer options, but some criticised its inconsistent frame rate. The game received the BAFTA Interactive Entertainment Moving Images Award for 2000 and the Golden Satellite Award for Best Interactive Product in 2001. The game is occasionally cited as one of the greatest video games of all time. It was supplemented by a Game Boy Color counterpart, which allows some gameplay options to alternatively be unlocked via a Transfer Pak. A remaster, also titled Perfect Dark, featuring enhanced graphics and online multiplayer, was released in 2010.