Fable - Part 1 | I Just Wanted to Be a Hero, But They Call Me Chicken Chaser
Fable (2004) is an action role-playing game developed by Lionhead Studios and originally released for the Xbox. Set in the rich fantasy world of Albion, the game tells the story of a young boy whose village is destroyed by bandits, propelling him on a journey of vengeance, destiny, and transformation. As players guide the protagonist from childhood into adulthood, they influence his development through their choices, determining his appearance, reputation, and moral alignment.
One of Fable’s standout features is its morality system, which tracks the player's actions as either good or evil. Performing heroic deeds, helping townsfolk, and showing mercy cause the character to glow with a halo and attract admiration. Conversely, committing crimes, using dark magic, or harming innocents will cause demonic features to emerge—horns, red eyes, and a sinister aura. These visible changes make the player's moral decisions not only narrative but also aesthetic and social, impacting how NPCs interact with the character.
The game also introduced dynamic gameplay elements like aging, skill development, and real-time consequences. Players could specialize in melee combat, archery, or magic, and their character's physique would change to reflect their abilities—growing muscular, nimble, or mystical. While Fable was sometimes criticized for not fully delivering on all its ambitious promises, its charm, humor, and player-driven storytelling earned it a loyal fanbase and set the stage for a beloved franchise.
#Fable #Fable1 #FableTheLostChapters
Intro and Outro by Ross MacKay - FOLLOW AT BANDCAMP Ross MacKay