Fable: The Expanded Chapters (Alpha v0.3)
Disclaimer
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If you would like more frequent updates on this project, then feel free to visit my Discord Server: https://discord.gg/9YxZ47k
This video is a little demonstration of a project that I am currently working on.
This mod featured in the video is currently in really early Alpha (Version 0.3). Everything you see IS NOT the final result of the project, which means there is bound to be issues here and there.
Try to understand that these things take a long time to get right and even then, you still need to both test and balance everything.
That being said, if you would like to test this mod out for yourself, then feel free to download it from the link below!
Link to LATEST VERSION of this Mod:
https://www.youtube.com/watch?v=nUa97sMViPs
Thanks to FRC, I have a page translated in Russian if it helps anyone who doesn't understand English / Благодаря FRC у меня есть страница, переведенная на русский язык, если она помогает любому, кто не понимает по-английски - https://www.fablegame.info/fable_the_expanded_chapters
Introduction
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Thanks to a bunch of tools & scripts that some people over at FableTLCMod had prepared, I am able to restructure, add and remove objects from the world of Albion and change its appearance to my liking.
I imagine this kind of mod is going to take me some time, since I have already spent over 100 hours working on it, as of writing this. I feel pretty dedicated to finishing it, at some point.
Not only that, but I am probably going to be spending even more hours on it. So, I guess I might as well see what other people think of it?
After messing about with ChocolateBox for all those countless, frustrating hours (trying to learn how most of it works), I have actually managed to come up with some ideas for region and level scripting mods in Fable. I tried coming up with a small idea first, since that is usually the smart way to approach these things. However, I feel like this is the only kind of region mod that I personally want to make/go for.
This mod was MAINLY inspired by my research in Fable's Development, Project Ego and the recent update of the Project Ego Mod (by FRC), however, I kind of took inspiration from good ideas that I have experienced in other region/level-scripting mods from other aspects of Fable Modding community (unfortunately, there aren't that many released) and sort of mashed my own interpretation of it in there. Since I thought it made sense to collect all these great ideas and then put them together in some way.
Most of it is filled with my own original ideas though and any ideas that I do end up re-using, I will learn how to do it and try making it myself. Rather than being lazy and flat-out stealing someone else's work. After all, this whole process is for learning.
At the moment, I am still coming up with most of the ideas that I want to implement and just writing this up so that people can get a rough idea of what I am doing.
Remember, that everything you see is currently being worked on.
Somethings might change in the end result and I am spending a lot of time testing.
Since every mod that I have ever made, is a mod that I have always wanted to use myself.
What is this mod?
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Fable: The Expanded Chapters is a full-scale World/Region Mod, made using both .TNG edits and Fable Mod Packages. You see, I originally just wanted to connect all the regions in the game, so I didn't have to see a loading screen every five minutes. However, I decided that it would be a great idea to take advantage of this and change some things around.
I say some things. This literally changes the whole entire game.
The mod is somewhat lore-friendly, but quests are 100% unavailable. Instead, the aim of this mod is to explore the world, collect treasure and kill creatures. I will try my best to place things in a way that makes sense.
You start off the mod in your house, however, your new house is in a place called 'Bloodstone' (a recreation of the version of Oakvale that you start off in, as a kid) and instead of just heading on to the guild, you have the freedom to start anywhere you like. This is done through the teleportation network in Bloodstone known as 'The Precipice of Fate'.
If you visit FableTLCMod.com/forum and install some Weapon or Armour mods after installing my mod, then you will find that some shopkeepers will sell them in their special stores (13:15 for an example of the Bloodstone Merchant). This was done to make as many items / pieces of equipment compatible with my mod as possible. So go out there, kill a bunch of bandits or trolls, sell your loot and buy a weapon that is truly fit for a Hero!
P.S. If you managed to sit through and watch / read this whole thing, then I greatly appreciate your patience and for obviously watching the video.
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