Factorio 0.16 Let's Play #22 - Modules for petrol, nuclear components

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Factorio
Game:
Factorio (2020)
Category:
Let's Play
Duration: 36:59
3,886 views
129


In this episode, I add productivity modules and speed beacons to our oil processing area, including plastic. This gives us two benefits - a boost in production output, and less consumption of raw materials (crude oil in this case). I also automate the production of components for nuclear power - reactors, heat pipes, heat exchangers, and steam turbines.

This is a let's play series for Factorio 0.16. The goal will be to build a megabase that supports a high level of science pack production. We may use some end-game mods to make things more interesting. I set up the map with Railworld settings, Very Good richness, and Small size for trees.

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Factorio version: 0.16.xx latest experimental
Map Exchange String: https://pastebin.com/mMQ1uft0
Mods: none

Resources:
Blueprints from this series: http://bit.ly/2oEQIPB
My tutorial series playlist: http://bit.ly/2iREe1t
Factorio Cheat Sheet for 0.15 (DDDGamer): http://bit.ly/2yBdRqH
(the Cheat Sheet is still mostly accurate for 0.16)
Factorio Calculator for the starting base: http://bit.ly/2BHyyCT
Reactor Array blueprint (by Andrew): http://bit.ly/2iu7OcV







Tags:
factorio
let's play
lp
gameplay
guide
tutorial
factorio tutorial
factorio gameplay
factorio 16
factorio 0.16
factorio let's play
tuplex
nuclear
reactor
heat pipe
heat exchanger
turbine
steam turbine
uranium
plastic
oil
modules
productivity
speed
beacon



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