Factorio - Industrial Revolution: Day 13 [Training Wheels]
Today we get back into the swing of things by advancing our railway system to accommodate multiple loading/unloading stations and intersections. In past builds, trains weren't a big part of my designs so I'd be happy to hear any feedback in the comments!
First recorded playthrough of Factorio. Over 500 hours played, but by no means an expert, especially with a mod full of new recipes to discover. I'll try to keep it beginner friendly as we embark on this journey together!
Factorio - Industrial Revolution 3 Playlist: https://www.youtube.com/watch?v=cDKgMGwRVj8&list=PL8tqCVA2VzZkhHyqzbFrgKuJesnm7og8D
Everyone enjoys the game at their own pace. Feel free to skip to a new chapter if the current one drags on a bit.
0:00 Intro
2:08 Coal Station #1
8:44 T-Junction (3-way intersection)
11:48 Boiler Coal Supply
22:00 Looping Back Around
26:37 Coke or Pepsi
36:57 Rail Signal Management
49:19 Wrap-up
Mod list: Industrial Revolution 3, Afraid of the dark, Alien Biomes, Black rubber belts, Bottleneck Lite, Clock, Even Distribution, Factorio Library, Factory Planner, Recipe Book, InformaTron, Jetpack, Queue to Front
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