Factorio Quad-Rail Junctions

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Published on ● Video Link: https://www.youtube.com/watch?v=gmV0mkNOkSA



Factorio
Game:
Factorio (2020)
Duration: 5:28
71,660 views
1,616


I took some time to do real throughput tests on my quad-rail junction designs. Here are the results.

Brian's Trains is available here:
https://docs.google.com/document/d/1hfdz3PCpe91HOSuna6A650LsVmBjO8YACzxFemrQKqA/edit
and here:
https://factorioprints.com/view/-LaIPNgh8f16V8EwXXpW

The display in the upper-right is "trains per minute" but note the decimal point before the last digit.

The trains are all 3-engine + 8-car lengths (Brian's Trains longest standard configuration) powered by nuclear fuel for best acceleration and speed. There are as many as 18 such trains prowling the test jig with an equal number for every pair of compass coordinates.

Update 2020-01-10:

Analyzing the best crossing I show in the video, I found an issue where trains could not pass each other going opposite directions down the middle two tracks. Rebuilding it from scratch got me a version capable of as much as 36 TPM! Screenshot:
https://drive.google.com/open?id=1Qx6CfN-agRZ14FCV__EUmC5ZQC5L3c-F







Tags:
Factorio
Rail
Junction
Tests



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