Factorio S6E67 - Trying to improve Plastic and getting distracted

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Published on ● Video Link: https://www.youtube.com/watch?v=EoO2wDmVj9k



Factorio
Game:
Factorio (2020)
Duration: 27:08
574 views
11


Welcome to a new campaign of Lets Play Factorio where I will be diving into a very challenging scenarios by combining several complex mod packs with self imposed rules to improve the gameplay and increase the design challenges

Special rules apply to this campaign to increase the challenge and improve the gameplay:
1. No Logistics Robots - To challenge my design abilities
2. All of Bob's Mods - To increase production complexity
3. All of Angel's Mods - To increase processing complexity
4. City Blocks - My signature design to provide some structure
5. Trains instead of Bus - Using trains to connect the production areas instead of a single central bus

Link to mod-pack:
https://forums.factorio.com/viewtopic.php?f=96&t=37204&p=224659#p224659

Gameplay mods:
- Bob's Mods
- Angel's Mods
- Resource Spawner Overhaul
- Uranium Power




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2017-02-08Factorio S6E67 - Trying to improve Plastic and getting distracted
2017-02-07DD NG+ No Light - Week 42 - Occ, Occ, Crusader and Leper against the Veteran Prophet
2017-02-07Factorio S7E44 - Coal outpost feeding Plastic production in MEGA BASE
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Tags:
lets
play
factorio
bob
bobs
angel
angels
mod
mods
uranium
power
0.14
PL-FACTORIO-S6



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