Factorio Transport Co episode 11 cDNA, and Multiple Timelapses
Hey guys Tanetth here, welcome back to Factorio Transport co. Today we get all the cDnA we will need to move us forward for the rest of this pack. There are I believe two or three timelapses for you to enjoy.
Overall this series is focused on Pyanodons mods, and Transport Drones, Cargo Ships, and as every Railworld knows Trains.
Rules:
Minimal use of Landfill - I cannot make land bridges for my trains if there is a large body of water in the way I need to go around/make a port for boats I can use Landfill to make the ports have multiple docks.
City Style Factories- Using transport drones to transport everything in bulk early on, I will be making cities and having them import and export
Biters, Spitters, Fliers demilitarized zone- Due to my own stupidity not to listen to warnings I have turned off time-based evolution. So any trains going into an area deemed an Alien Reserve needs to go through a military checkpoint for at the most 1 minute.
Old RailWorld - While this rule is more of a challenge from Reddit, I will not be able to deconstruct Stations, I will rename them for different reasons. When they are complete they are to stay as "holy shrines." I am making my own addendum to the challenge being that I am allowed to make a storage depot, and send the extra trains there till I need them. Considering this is a resource-intensive pack I would rather save any resource I can.
No Vanilla Quarries - Cannot use quarries barring those need for the mass excavators, salt mines, and biosample collectors, and any other quarries/mining facilities from Pyranodons Mods.
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