Factorio Transport Co Episode 3
Hey guys Tanetth here, welcome back to Factorio Transport co, today this is more a talkie episode. There have been a lot, map glitches no ore, and a full restart on a new map I hope you understand.
Overall this series is focused on Pyanodons mods, and Transport Drones, Cargo Ships, and as every Railworld knows Trains.
Rules:
Minimal use of Landfill - I cannot make land bridges for my trains if there is a large body of water in the way I need to go around/make a port for boats
City Style Factories- Using transport drones to transport everything in bulk early on, I will be making cities and having them import and export
Biters, Spitters, Fliers demilitarized zone- Due to my own stupidity not to listen to warnings I have turned off time-based evolution. So any trains going into an area deemed an Alien Reserve needs to go through a military checkpoint for at the most 1 minute.
Old RailWorld - While this rule is more of a challenge from Reddit, I will not be able to deconstruct Stations, I will rename them for different reasons. When they are complete they are to stay as "holy shrines." I am making my own addendum to the challenge being that I am allowed to make a storage depot, and send the extra trains there till I need them. Considering this is a resource-intensive pack I would rather save any resource I can.
Further Rules can be added.
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