Fade Manipulation [Guide/Stream] [Payday 2]
0:00:00 - Slides
0:15:23 - Single player demonstration: Assault States and enemy tasks
0:29:21 - Task of enemies changing when assault ends (check extra explanation)
0:44:42 - Multiplayer demonstration
0:59:07 - Host killed my hostages and ended Fade :(
1:06:39 - Hosting a multiplayer demonstration
1:24:50 - A hostage was released and I couldn't re-dominate because 1 player left. So max hostages = 6 because 1 convert used. Wanted to keep the Bulldozer alive but the other player killed him.
1:32:29 - Recap of slides
Links:
Assault States (Host only, need BeardLib too): https://modworkshop.net/mydownloads.php?action=view_down&did=19391
BeardLib: https://modworkshop.net/mydownloads.php?action=view_down&did=14924
Slides: https://drive.google.com/open?id=1cfPcVO5yV2CKLuuOIA5tqD8jh069A8IRI7pw-1PCxhc
Extra explanation on Tasks:
So why did the [Assault] enemies turn into [Recon] and then [Assault] again?
Firstly, map scripts have preferences for [Recon] and [Assault] types. In the past, if you
have been here long enough, you'd remember the Hostage Rescue Team that comes in between
waves. Previously these were the map preferences for [Recon] so [Assault] enemies will
always [Retire]. However now that the [Assault] enemies are also preferred for [Recon],
their tasks can interchange. I didn't note this beforehand but now we know.
So for maps with the same preferences for [Assault] and [Recon], they will switch from
[Assault] during assault, then to [Recon] when it ends. And again back to [Assault] when
the new assault starts.
Taskless enemies can also spawn repeatedly, like snipers and the irritating Tan/Brown cops
even on Panic Room Mayhem. Taking those hostage will not do anything.
Note on dominating:
I was a bit impatient on trying to get hostages during the demonstration, but usually I'll
let the enemies come near the hostage before I'll dominate them. That way all hostages will
be very near and easy to guard.
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