Fallout 2 - From the Stream - 35 - Spy and Slavers
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This episode is from my stream of Fallout 2, the sequel to Fallout, a 1997 Post-Apocalyptic Role-Playing game.
Taking Vault 15 was a key to locating the Vault 13 and the fabled G.E.C.K. But who would've guessed there would be a plot to uncover a mole in the highest political echelons in the NCR? And freeing slaves do require certain skill checks, but the game seems to not like this one approach...
Timeline
0:00 What is this? A possible turncoat in the NCR government?
3:22 Finally, science skill totally adequate to unlock the secret vault location
4:31 Having one last (long) look at the loot
10:17 Return to NCR
14:10 Reporting back to the President with news about Vault 15 and someone with name starting with 'F'
17:09 Time to pick another perk!
20:06 Trying to tie some loose ends in NCR
21:58 Are we ready to take on the slavers?
23:23 Marcus taking on all the enemies, tries to run away, then...
27:32 Well Marcus, do something!
29:59 The last guy certainly gives his all
31:14 Any 'code sequence' lying nearby?
37:53 Let's try some forcible physical entry into the pen (game willing)
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Applodeon currently has 2,823 views spread across 79 videos for Fallout 2. His channel uploaded over 5 days worth of Fallout 2 videos, or 5.35% of the total watchable video on Applodeon's YouTube channel.