Fallout 3 - Game of the year edition - Let's Play - E1

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Fallout 3
Game:
Fallout 3 (2008)
Category:
Let's Play
Duration: 30:22
303 views
9


Welcome to episode 1 of my Fallout 3 Game of the year edition (PC Version). In this first episode I will be going over the SPECIAL attributes and what they are best set to, also showing you where the medical bobblehead is and then doing the goat to achieve the position of Stanley's assistant.

Note. If you have any problems running the game I will include a link to Steam, where a guy called "Benwah" has a very good trouble shooting guide, it worked for me so I fully recommend if you have any crash issues to check it out. Here it is: http://steamcommunity.com/app/22370/discussions/0/828937546147175081/

Lastly as promised here are some game tips:

Fallout 3 Tips


Strength: 4 (+1 from Bobblehead,, +1 from Ant Might, +2 from Intense Training = 8)
Perception: 5 (+1 from Bobblehead, +3 from Intense Training = 9)
Endurance: 5 (+1 from Bobblehead, +3 from Intense Training = 9)
Charisma: 3 (+1 from Bobblehead, +1 from Naughty Nightwear, +1 from Three Dog's Head Wrap, +2 from Intense Training = 8)
Intelligence: 9 (+1 from Bobblehead = 10)
Agility: 9 (+1 from Bobblehead = 10)
Luck: 5 (+1 from Bobblehead, +1 from Naughty Nightwear, +1 from Three Dog's Head Wrap, +1 from Lucky Shades, +1 from Lucky 8 Ball = 10)


SPECIAL
Intelligence - affects how many skill points you get per level up and those highly effect how fast you can raise different skills. Unless you're trying to roleplay it's highly suggested to put a lot of points in here.

Strength - affects your carrying capacity. From my personal experience - I have never had enough strength to carry all the goods I want to, so you decide, as you may want to play with melee combat.

Agility - affects your Action Points (AP) and those are essential for VATS. The more, the better.

SKILLS
Science - computer terminals in the game come with requirements in science: 25, 50, 75, 100. If you don't meet the requirements, you will not be able to hack the terminal.

Repair - pretty much essential skill for the game. Helps you get your gear in shape. Better gear does more damage or keeps you alive longer, and better gear can be sold for more caps.

Lock picking - again, requirements come in 25, 50, 75, 100. If you don't meet the requirement, you won't get a chance to pick the lock.

Barter - always looking for some caps (currency) to buy new tools? Invest a couple points here to get better prices.

PERKS
Comprehension - instead of getting 1 point per book you get 2 points. Which doesn't sound like much, but consider how many books there are (35) - 35 points compared to 70 is indeed a nice little bonus. I suggest taking it.

Educated - gives you a bonus of 3 skillpoints per level up. Take it early and it pays out nicely. If you have low int consider it a must have.







Tags:
Game Of The Year (Award Category)
Fallout 3 (Video Game)
Let's Play
Action Role-playing Game (Video Game Genre)
Video Game (Industry)
Attributes
Medical Bobblehead
Fallout 3 Game of the year Edition
Open World



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