Fallout 4 - Tradecraft - Railroad Main Quest [Survival Difficulty]
The quest begins immediately after completing Road to Freedom unless the player character has already started the quest The Molecular Level. This gives the player character the option to go inside Railroad HQ without joining the Railroad and starting this quest. Going to the Railroad through The Molecular Level will change Deacon's dialogue and refer to you as the "Courser Killer". No matter what you say to Desdemona and how she responds to you, Deacon forces her to let you inside HQ.
The conversation with Deacon will change depending on the answer to Desdemona's question in the previous quest regarding whether the Sole Survivor would risk their life for a synth.
- If the Sole Survivor answered yes, Deacon will joke about "considering it a close personal favor" if the Sole Survivor didn't sell them out to the Institute, after which he will provide details on the job.
- If answered no, Deacon will ask if the player character would at least help take the fight to the Institute for their crimes against the Commonwealth. Saying yes to this will lead to Deacon providing details on the job.
Either way, Deacon has an angle for getting past the usual, year-long procedure of becoming a Railroad agent, suggesting a two-man mission to the Railroad's former hideout in Lexington. Meet him on the city's outskirts to continue the mission.
Outside Lexington, Deacon provides more details on the job, introduces the Sole Survivor to a few railsigns, and tells them the active Railroad countersign ("Mine is in the shop") to use with Ricky Dalton, a tourist they're about to meet. They rendezvous with Ricky, who greets them with the Railroad's sign "Do you have a geiger counter?", to which the player character can choose whether or not to use the countersign. Ricky will then explain that the Slocum's Joe which served as the Railroad's former headquarters is crawling with Gen-1 synths.
After receiving this information, the Sole Survivor has the opportunity to persuade Ricky to provide them with assistance in the upcoming mission via Charisma checks of varying difficulty. Assistance can take the form of extra supplies (Easy), sniper fire when the violence starts (Medium) or an explosive distraction (Hard). Ricky notes that the distraction will likely kill him, at which point the player character can still tell him not to do it and he will resort to providing sniper fire instead. Failing any persuasion attempt will cut off all others, and passing the medium or hard before the easy check will cut off that option as well. If persuaded to do create an explosive distraction, Ricky will walk to near the Slocum's Joe and sit on a large rock and do nothing more. He is highly likely to be attacked by mongrel dogs or Gunners on the way and die.
After speaking to Ricky, Deacon will speak to the Sole Survivor and outline the two options for retaking the Slocum's Joe - a frontal assault or a rear assault via the escape tunnel.
Fallout 4 playlists:
▶️ Fallout 4 - Main story walkthrough: https://youtube.com/playlist?list=PLnCGGadjNmJywzDq03h9uq7hl9P4GFhNO
▶️ Fallout 4 - Side & miscellaneous quests: https://youtube.com/playlist?list=PLnCGGadjNmJwg5Kr7cKc1KExoPA8HjiEe
▶️ Fallout 4 - Institute - main, side, radiant quests: https://youtube.com/playlist?list=PLnCGGadjNmJxyJ9ZfHCi12VNkA79cpqRb
▶️ Fallout 4 - Brotherhood - main, side, radiant quests: https://youtube.com/playlist?list=PLnCGGadjNmJzTOAgSsqDfd7EkDD03rm6l
▶️ Fallout 4 - Railroad - main, side, radiant quests: https://youtube.com/playlist?list=PLnCGGadjNmJywG6XwSBFoUKjEzmMNuP3F
▶️ Fallout 4 - Minutemen - main, side, radiant quests: https://youtube.com/playlist?list=PLnCGGadjNmJwIZRPjcxdwqPoOjcXyxEUX
▶️ Fallout 4 - Companion quests: https://youtube.com/playlist?list=PLnCGGadjNmJz01mUolHYOkTgdg7cNs2KV
▶️ Fallout 4 - Exploring locations: https://youtube.com/playlist?list=PLnCGGadjNmJx5q7q96VfpBZ4JNSzCvIux
▶️ Fallout 4 - Random events, guides, bugs: https://youtube.com/playlist?list=PLnCGGadjNmJxmYaXp7mZ4AjpvoHZBsKn0
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