Fallout 76 Live Stream - July Patch Notes Below!

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Fallout 76
Game:
Fallout 76 (2018)
Duration: 2:30:35
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5


BUG FIXES AND IMPROVEMENTS

AUDIO
Items: Various C.A.M.P. item audio fixes.
Perks: Music now plays when opening the Perk Card Menu.

ANIMATION
Reloading : Fixed an issue with the reload animation while using the Extra Large Magazine mod for the Gatling Laser Gun.
Armor: Abestos Lining mod now adds fire resistance instead of energy resistance.
Life Saving Mod: Fixed an issue where the Life Saving legendary armor mod would not use Stimpaks healing effects, leaving the player at 1 HP.
Gauss Minigun : Fixed the weapon spin up animation with certain capacitors equipped.
Heavy Weapon: The heavy weapon drawing animation no longer clips while wearing the Cultist Enlightened Robe.
Popcorn Emote: The player characters mouth now opens while using the Popcorn Emote in Power Armor with no helmet equipped.
Power Armor: Jetpacks no longer disappear from the animation when the player enters Power Armor.
War Glaive: Fixed the War Glaive Power Attack animation while in first person.

C.A.M.P. & WORKSHOP
Ally: Steven Scarberry and Joey Bello now have dialogue when speaking to other players visiting the C.A.M.P. they are placed in.
Build Mode: All Plushies now have the same size thumbnail image in build mode.
Display Cases : Adjusted the eggs in Large Birds Nest Egg Display.
File Cabinets: All filing cabinets no longer float when the supporting structure beneath it is removed.
Foundations : Fixed navigation issues with various Porch Foundations.
Guard Posts: All Brotherhood of Steel Guard Posts are now all on the same list in the build menu.
Huntsman Bed: Players can no longer get stuck in the framing of the Huntsman Bed.
Monster Tubes: All Monster Tubes previews now face the same direction while in build mode.
Movie Sets: The Movie Set Façade variant pieces now snap together.
Prefabs: The Land Stand prefab is no longer lacking passive power on the tail of the jet engine on the roof.

CHALLENGES
Daily: Modding a Plasma Cutter now works towards the "Mod a laser weapon" Daily Challenge.
Daily: Challenges that require the player to use Pipe weapons now work with Pipe melee weapons.
Epic: Fixed an issue where non misc type Steins counted towards the challenge to craft misc Steins.

DAILY OPS
Contextual Ammo: Players can now receive Diluted Stimpaks as contextual ammo when using a melee weapon in Daily Ops.

EXPEDITIONS
Union Dues: Addressed an issue where no warning was given when trying to talk to an NPC that is busy.

ITEMS
Armor: The Free States Resistance Underarmor name now dynamically changes when mods are applied.
Backpacks: Added the ability to remove mods from Backpacks. There is now a "No Mod" option in the workbench.
Free States Resistance Outfit: Fixed a clipping issue when viewing the outfit on a male character in first person view.
Teddy Bears: Renamed a few Souvenir Teddy Bears that had the same item name but are different Teddy's. The name now has identification indicators such as "One-Eyed" or "One Ear".

LOCALIZATION
Items: Various localization fixes for named items that were previously listed in English for non-English clients.

NPCS
General: NPCs now don't become unresponsive after being Nuked mid-dialogue.

PERKS
Collateral Damage: The Legendary Perk Collateral Damage now correctly with unarmed damage type weapons.
Fireproof : Fixed an issue causing Fireproof to not protect against fire damage specifically.
Ground Pounder: Changed the description text stating the perk worked on "Automatic Rifles" to just "Rifles". This perk applies to all rifles.

PIP-BOY
Aid Items: Fixed inconsistencies between item stats for various aid items when viewed in the Pip-Boy and Transfer menus.
Magazines: Backwoodsman 4 now correctly applies to Firecap and Starlight Creeper.
Power Armor: Excavator Bonus Description now appears on the Pip-Boy.

QUESTS
Beasts of Burden: We fixed an issue where the event can occasionally become stuck at the "Listen to instructions" phase.

WEAPONS
Bada-Boom: Removed "Whacker Smacker" visual mod from Joey Bello's Bada-Boom weapon.
Charging Barrel Mod: The Ultracite Gating Laser no longer degrades faster than the Gatling Laser
Cultist Piercer: The Cursed weapon effect now correctly works on the Cultist Piercer.
Enclave Plasma Gun : All Non-Iron sight scope mods for the Enclave Plasma gun now also have 20% more sighted accuracy than the regular Plasma gun.
Fire Damage: Numerous fixes to weapons that deal fire-type damage, that were incorrectly dealing energy or no specified type of damage.
Gatling Laser: Fix text display issue with Capacity for Fusion Core weapons. It will now show the correct amount of ammo capacity after reloading the weapon.
Holy Fire: The Standard Nozzle mod no longer appears twice in the crafting menu.
Syringer: Addressed an issue where enemies were not taking damage after the debuff to lower their damage resistances from the Endangerol weapon mod was applied to the enemy.

https://fallout.bethesda.net/en/article/5lZs7XLXI9ZM32gxp9ncpN/fallout-76-update-notes-july-18-2023







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