Fallout Friday: Building out my Vault and powering up my settlements (part 1)
the stream was split into two due to it crashing mid way through
Working on finishing the outer shell of the vaults main chamber, the vault-tech workshop quest line, finishing some planned robots from the machinist dlc. As well as checking in on my growing city.
CC Mod list:
Tunnel Snakes Rule!
Coffee and Donuts workshop pack
Modular Military Backpack
Nexus Mod List (not all mods shown in game play):
PipBoy Flashlight sound
D.E.C.A.Y. 2.0
Fallout Texture Overhaul PipBoy (Pip-Boy) UHD 4K
Radiant birds (Less Radiant)
Dread HeadGear pack
start me up
Pip-boy flashlight
dirty water new texture
creepy mannequins
dirty med-x
HD raider armor
creepy glowing stimpak
vanilla weapons HD
craftable armor size
Recuirtable settlers
Sim Settlements
SS: Industrial Revolution
SS: Rise of the CommonWealth
SimHomestead
homemaker- expanded settlements
Uncapped Settlement Surpluse
Sim Settlements - Ted's Leader Pack
Manufacturing Extended
Soylent Green
Manufacturing Extended expanded
Converging conveyors
Composter
Maid Dresses
longer power lines
Water Enhanced 2k
pipboy shadows
Fallout 4 Seasons - Grass - Trees - Plants - Snow - FO4 Seasons - Autumn 3.5 - Base Game
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