Fallout New Vegas - Walkthrough Part 20 - Dealing with Orris

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Fallout: New Vegas
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➜ Fallout New Vegas Walkthrough - Part 20 ▼

First order of Business: Orris needs to be removed as he seems to do too good a job "protecting people"

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► Fallout: New Vegas ▼

Fallout: New Vegas takes place in 2281, four years after the events of Fallout 3,
thirty-nine years after Fallout 2, and one-hundred-twenty years after Fallout. The
New California Republic plays a major part in the game's story, being in a three-
way struggle amongst the Caesar's Legion slavers, and the mysterious Mr. House.

The Courier, the player's character, was meant to deliver a package from Primm to
New Vegas. However, the Courier is intercepted by the Great Khans lead by a
mysterious man, who shoots him and takes the package, leaving the Courier for dead
in a shallow grave. The Courier is later found by a robot named Victor, and is sent
to the settlement of Goodsprings, where Doctor Mitchell saves his life. After the
Courier is given some medical tests, the player is pushed back into the open world,
and the quest, Ain't That a Kick in the Head, begins. Fallout: New Vegas has a
definitive ending, unlike Fallout 3.[2]

Endings for Fallout: New Vegas, are dependent on what actions the player took via
quests during the game, with separate endings being shown for each major location,
political faction, and recruitable companion.

Release Date ➜ Oct. 19, 2010
Genre ➜ Action-RPG, Open World
Publishers ➜ Bethesda Softworks, Namco Bandai Games
Developer ➜ Obsidian Entertainment, Bethesda Game Studios







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