Fallout Sunday Special: The Institute rises!
With the Institute now in control of the commonwealth, it's time to build a settlement to showcase their motto Mankind - Redefined. How will our sole survivor get the supplies to build such an settlement. Will it be a task to much or an epic success, stay tuned to find out.
Full Mod List (not all mods shown in game play):
PipBoy Flashlight sound
Radiant birds (Less Radiant)
Dread HeadGear pack
Pilgrim- Dread the Commonwealth
start me up
Pip-boy flashlight
Shishkebab dark and rusty retexture
dirty water new texture
creepy mannequins
dirty med-x
HD raider armor
creepy glowing stimpak
vanilla weapons HD
craftable armor size
Recuirtable settlers
Sim Settlements
SS: Industrial Revolution
SS: Rise of the CommonWealth
SimHomestead
AS institute Workstations
Institute Power Armor
Synth Overhaul
Institute Heavy Weaponry
Workshop Synth production-fix
homemaker- expanded settlements
Uncapped Settlement Surpluse
Full Mod List (not all mods shown in game play):
PipBoy Flashlight sound
Radiant birds (Less Radiant)
Dread HeadGear pack
Pilgrim- Dread the Commonwealth
start me up
Pip-boy flashlight
Shishkebab dark and rusty retexture
dirty water new texture
creepy mannequins
dirty med-x
HD raider armor
creepy glowing stimpak
vanilla weapons HD
craftable armor size
Recuirtable settlers
Sim Settlements
SS: Industrial Revolution
SS: Rise of the CommonWealth
SimHomestead
AS institute Workstations
Institute Power Armor
Synth Overhaul
Institute Heavy Weaponry
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