Fan Game Playthrough: Sonic Islands

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Published on ● Video Link: https://www.youtube.com/watch?v=fXGAYygWZcw



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Welcome back to SAGE showcase.
This time we play Sonic Islands

This game is a 3D collectathon in which you need to collect flickies to open up the way to the next part of the stage like in 3D blast(Flickie's Island for the Europeans like me)
But the Chaos Emeralds are also scattered around in the stage which you can collect, the emeralds act like power ups in this game meaning that collecting the emeralds makes Sonic able to use more moves(example being: the Green Emerald gives you the ability to spin dash while moving).

Here is the info on this game:

The engine that Sonic Islands is using was built solely with speedy, 360 degree platforming in mind. Attempting to recreate the classic physics in 3D, Sonic Islands also adds abilities inspired by the modern games, such as the Homing Attack and the Bounce Attack, on top of some new abilities for Sonic's moveset, like the Drift-Dash, or moves from the classic games rarely used in 3D, like the Insta-Shield.

Islands also attempts a more acrobatic, exploratory design for Sonic, which tries to incentivise more nuanced, free flowing platforming, as well as rescuing animals to unlock extra areas.
Run around the zone and try collect as many emeralds as you can, as each one adds a new move to your moveset. ...You might even find a way to power them up too!

Credits:
Music is by the fantastic Karl Brueggemann (@karlbrueggemann)

Thanks to azoo for the rough logo design, many concept sketches, as well as general feedback and testing. He can be found at @azookara on twitter.
Plus a thanks to @indigorush101 for the mini capsule and shoe soles designs.

Also want to say thanks to the Sonic Utopia team for showing us the potential of how Sonic could play in 3D, and for their support.

The Sonic, Badnik Capsule and Motobug models, animations and textures (as well as the Green Hill Zone assets and all game sound effects) are taken from Sonic Generations and Sonic 1-3 (Drop Dash SFX from Mania), and were created, and are owned by, SEGA and Sonic Team.

Programming, stage design, and general game design by Steve Taylor, or @ShtankTank on twitter (really gotta come up with a studio name so I have an excuse to change that twitter handle)

Here is the link to where you can download this game for yourself:
https://sonicfangameshq.com/forums/showcase/sonic-islands-sage-2018-demo.212/







Tags:
Sonic the Hedgehog
Chaos Emeralds
MilesTailsPrower
Dr. Eggman
Drop Dash
Homing Attack
Lost World
FanGame
SAGE
SEGA
SONIC TEAM
Chaos Emerald Shrine



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