Fantasy Maiden Wars: Complete Box ~ Playthrough #46 (Normal+ Diff, No Commentary)

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Published on ● Video Link: https://www.youtube.com/watch?v=Ka1_5RrQJsg



Category:
Let's Play
Duration: 59:03
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1


Timestamps:
0:00 - Start
1:99 - Stage 1 deployment but the cost bugged out, so wanted to restart
7:21- Stage 1: DREAM ON THE MOON
16:30 - Intermission Menu
23:55 - Stage 2: Spell Card of Reminiscence
58:14 - Intermission Menu

Stage translations were taken from the Akurase Wiki:
https://akurasu.net/wiki/Gensou_Shoujo_Wars_Complete_Box/Flow_Chart

Welcome back to a Fantasy Maiden War playthrough again and this time, after doing Sakuya's short Story Arc, we are not doing the "DREAM AGAIN" arc which brings us to our "favorite" stages way back in the main story again, and from the thumbnail itself, you'll probably know already--- Welcome back, to the Moon! Before we start, we are asked to select which save we should load for the resources, and I loaded the save that I used on my playthrough so it would be consistent with what I showed before.

But yep, that's right, we're back to the moon but this time we are not gimped on our choices, as we actually get to keep EVERYONE we have when the main game story ended, our items, resources and even WP! Very essential, as a compensation, 2 of the stages becomes noticeable harder. So what's the difference from these DREAM AGAIN arc compared to main story version?

Stage 1 here is the "harder" version of " Stage 47: Fantasy Maidens ON THE MOON" in main story...
Honestly, with our big roster at this point and the rabbits having just 9k HP... This stage is super super easy, arguably even easier when you reach it the first time on main story. So nothing much to talk about outside of a bug: When the stage starts, it replicates your previous team deployed on the last stage of the main story (Stage 77) and the game would load some of the team despite being above the 70 limit BUT not load there cost properly. This leads to a scenario where you can put and remove team members fine at first, but once you touch equips, forms, upgrades and even changing their formation in game, the game would "snap" back to proper values and load the units' cost properly. This is what happened with the first minutes of the video that's why I'm confuse, but if you start immediately after it shows up, you can continue as normal with your overpriced team, which makes it a lot easier.

What about Stage 2? Any different? Stage 2 is the harder version of "Stage 48: Watatsuki's Spell Card" on this stage, Yorihime will literally have a some new generic abilities, a powerful personal ability and the EX condition bringing up the SC capture from 2 to 3. What's Yorihime's abilities? MikoL9, Extreme, Double Act, Pow-Limit++, Potential+L9, BlockingL3 and PredictL2 and with an AttackAgainL2 personal ability, which allows her to support attack herself. On top of this, as expected on an updated stage for end-game, she has way higher stats and she's Lvl 99! Higher than even Makura herself! However, nothing else has changed on her spellcards and behavior, but--- that would be not much of a fun if I pick the medium difficulty only, so.... Yep, for this stage, I will be fighting the Hardest difficulty of Yorihime, to increase the diff some more cause I believe Youmu will just be really strong againt Yori. The results? Well, that's for you to check.
On a sidenote, I checked if the MAP works now on this stage and apparently it does.... Very nice, I probably should have showed the animation at least before I reset but, MAPs at this level of the game are 1-turn kills!

And with this, our team once again leaves the moon with a smoke bomb, and this? Well, of course we're escaping from the moon to Earth, again!!




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Fantasy Maiden Wars
Fantasy Maiden Wars Complete Box
Gensou Shoujo Taisen
Playthrough
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