Fantasy Maiden Wars: Complete Box ~ Playthrough #44 (Normal+ Diff, No Commentary)

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Published on ● Video Link: https://www.youtube.com/watch?v=2L6dcD3mQ9I



Category:
Let's Play
Duration: 1:20:00
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1


Timestamps:
0:00 - Start
1:52 - Final Stage: The Furthest Reaches of Dreams
1:13:14 - Ending scenes (I've skipped a lot of these)
1:16:21 - Chapter performance/stats
1:19:24 - Main Menu

Stage translations were taken from the Akurase Wiki:
https://akurasu.net/wiki/Gensou_Shoujo_Wars_Complete_Box/Flow_Chart

The final showdown with the final chapter's mastermind; one who touched the Dream World and Meeko's master. Welcome to the core of it, and we're fighting another original character in this game: Makura Muwatari. How powerful she is? Quite a formidable boss... and she looks.. pretty hot.. I MEAN--ahem.. So we're at the final stage, what are the challenges from it?

Stage 77, the final stage for this route, is a massive stage where you begin on the south as always, and with A LOT of nightmare mobs spawning from various directions, and these mobs are not just small fries, they're the collection of anything annoying: Moon Rabbits, Youkai Rabbits, Kappas, Tengus and the Makai bugs. Annoying for sure but if you're leveled properly, you can beat them up with little to no problems. There's also a new mob for this stage, which are like glittering barriers. They're relatively tanky and has a danmaku that massively cuts your movement when entering it. You will need to kill ALL of these. All the small fries on this stage has double act so you'll want to remember that.

What does our precious final boss have? Makura herself is armed with a bunch of really good abilities, passives and a very good personal ability. For her special abilities, she has Dream Wander which allows her to move EVERYWHERE on the map (this ability has no effect for now, but will be relevant on her other spellcards), Dream Barrier which reduces damage taken by a whooping 1400, Resistance+ and 30% MP Regen. Generic abilities? ManifestDL9, the highest level you can get which was previously used by Meeko at the height of her power, granting +1 turn and 20% damage reduction while at 130 power above, and reduces the cost of the dream spirit. Also has Wisdom which increases accuracy, evasion and critical rate, Double Act, Power Limit++, P-All, Morale+ and Null Dist. And her personal ability? D.WanderL2 allows her to cast 2 spirits every turn randomly, and this can revolve from damage boost or/and survivability. The wrong luck means Makura herself might become super tanky especially if she gets ironwall or grit.
As such, you should not take Makura lightly, on top of all the mobs she has around her. Oh yeah, she also has a MAP, and will use if she ever feels endangered and surrounded so beware!

Makura has--- so many spellcards, having a grand total of 8, 2 which are MAPs with massive range. I cannot describe all of it here because of how long and gimmicky they are but I will tell you that you should ABSOLUTELY READ what it does, and conserve your bombs to only the most problematic ones. Makura herself is not an easy boss and surrounding her will be your detriment. Position properly, and use your WPed unit to absolute max potential, heal if needed, evade, block, defend and etc. You should use everything you have when something does not feel right since this is the final stage, so no point in holding back.

With the final stage resolved--- we've finally finished route A on Normal+ with Reimu right.... This doesn't mean the playthrough is done, we still have 3 special short stages to cover, and maybe even a glimpse of an actual playthrough for route B if you want?

PS: Makura is one of my favorite characters in this game :3




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Fantasy Maiden Wars
Fantasy Maiden Wars Complete Box
Gensou Shoujo Taisen
Playthrough
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