Far Cry 6 Vaas Insanity - Mind Level 5 Walkthrough (Definition of Insanity Trophy / Achievement)
You must beat the Far Cry 6 Vaas Insanity DLC at Mind Level 5 (highest level) for the Definition of Insanity trophy / achievement.
Make sure you set the difficulty to Story Mode in the game options for this! It's much easier than playing on Action Mode difficulty.
Mind Level 5 is unlocked immediately after beating the DLC for the first time on Mind Level 1. No need to play Levels 2-4, you can skip them and do Mind Level 5 right away.
Level 5 is actually quite easy. Enemies deal about twice as much damage and have twice as much health compared to Level 1 and there are more armored enemies. However, because they were so underpowered in Level 1, they still feel quite easy on Level 5. The normal enemies die in 2-4 headshots (story difficulty, depending on weapon mods) from the fully upgraded starting pistol and you can take a ton of damage and can always refill healing syringes from chests. As a prerequisite, it helps to have at least 3 upgrades in the Pride category (Health) and 2 upgrades in the Sloth category (4 healing syringes and seeing enemies through cover). There's no real need for any more upgrades, better to save the cash for maxing out all weapons. I used the fully upgraded starting pistol and fully upgraded rifle from start to end and focused on headshots from close range. Go straight for the 3 main objectives, don't do the side objectives. Enemies become stronger over time, so go for the hardest objectives first. Go to the northern main objective first, then the one in the west (inside volcano), then the one in the south which is the easiest as you can simply run to the 3 Vaas prisoners and interact with them without having to fight the enemies.
Never loot chests right away when entering an area. You always get +1 syringes from standard chests and +4 syringes from chests in the exfil area during the final defense. Spreading out your healing syringes is important. Always stay close to a chest so you can grab more syringes from it if you run out. This is especially important during the main objectives in the north and west and the 5 waves of enemies in the exfil area, leave all those chests untouched until you have 0 syringes left and only use them then.
If you happen to have a 3rd fully maxed out weapon, bring the fully upgraded grenade launcher for instant-killing groups of enemies.
The only tricky part is defending for 5 rounds at the end, it's best to stay in the building on the right side of the area, which is where snipers often spawn. Inside this building you have good cover, let the enemies come to you one by one and headshot them. Don't run around in the open, you'd burn through too many health syringes. Try to keep a few chests untouched until round 4 and 5 so that you can refill 4 syringes per chest. Before the exfil do not interact with any chests around the starting camp so that you can use them during the exfil.
TIMELINE:
Memory: Birthright - 0:00
Memory: Radio Play - 9:44
Memory: You Hit The Ground - 17:20
Extraction - 20:39
Vaas DLC Trophy Guide & Roadmap:
https://www.powerpyx.com/far-cry-6-vaas-insanity-dlc-trophy-guide-roadmap/
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