Farabel Gameplay Review
I'm playing Farabel, a turn-based strategy game by Frogames. The game features a thirteen-scenario campaign that features highly scripted missions with low replay value. The scenarios are fairly challenging (the game lacks difficulty settings) and are played in reverse: after each mission, you must choose which attribute point to lose for the next mission. It’s a simple premise that becomes the defining feature of the game.There are no skirmish missions or multiplayer modes. Units consist of melee, ranged, mounted, and other units that can have special abilities: cavalry can charge, mages can summon elementals, scouts can teleport, and guards can push. In addition, you can turn back time during a match, which allows units to attack (or use their abilities) more than once in succession. The AI benefits from lots of units spawning from predetermined locations. Time travel serves as a good hook in what is otherwise a fairly basic turn-based strategy game with low replay value.
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