
Farmlife for Dummies | 7 Days to Die | Farmlife Expanded | Ep4
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7 Days to Die - Farmlife Expanded
A Let's Play series on Steroids to focus on the contents of this Mod.
7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games.
For more info, please follow the link to the forum of his mod:
https://7daystodiemods.com/farm-life-expanded/
Animals
Farm animals are part of the original mods. While Phredd won’t be fixing many of the issues with the previous models, he has corrected offset for placement. He has added new models and recipes. None have animations, and are working placeholders for the time being.
New animals currently include:
Beehive (honey)
Horse (bone, leather, glue*)
Pheasant (eggs, feathers, meat)
Sheep (wool, meat)
Turkey (eggs, feathers, meat)
Animal Workstations
Animal workstations are a continuation of Mayics concept, with new animals added. Again, none have animations and are placeholders for the time being. They are also the source of a “breeding” system. Phredd didn’t really know how to do this, so he added “cryo” containers to be found in loot that can then be used with the Animal workstation to create that type of animal.
New animal workstations currently include:
Beehive
Elk
Horse
Pheasant
Sheep
Turkey
Crops
With the combination of the two farming mods, there were some duplicate plants. Some have been changed to other plant types, while others have been discarded and not used. The “crop” plants have been recoded to use TFP’s growing method, with 56 plants available. All have at least 1 useful recipe.
Trees
Most of the recipes for UbB require certain types of wood. (example: Dark furniture requires Walnut, Clear requires Maple, White requires White Oak) making trees more important.
Workstations
As mentioned, with the combination of the two farm mods, there were duplicates of some workstations. All have been re-evaluated and recipes changed accordingly. Phredd didn’t completely delete the unused models from the mod, and they are still able to be crafted, but with no recipe requirements tied to them.
Recipes/Quests
This is one of the areas Phredd hasn’t done much with yet, regarding the originals. There are currently 1517 recipes and 292 quests in the mod. He hasn’t gone through everything, but all quests are available in the Farm Table. He also have to go through all of the Food recipes and catagorize them. There is a “starter” quest item that will give basic quests to get started with Farm Life if you decide to use it. A few of the new food items are just placeholders and don’t have buffs/stats yet.
Phredd has tried to address as many of the original issues as possible eg. offsets of models, missing recipes, workstations(required items, model footprint) etc. There are still known issues with any of the workstations that have multiple rows of required tool slots.
As for hernanxx’s Unnecessary but Beautiful. The copy Phredd started with had no recipes at all. All of the recipes are generic and can be changed in xml if needed. Also included, working sinks and ovens for those model types.
Again, thanks to all that have put the effort into making these mods originally.
One last thing to mention, Phredd consider anything he has added to this as “open source”, so if anyone wants to modify/use… by all means, go for it.
SETTINGS:
24 Hour Cycle - 90 Minutes
Enemy Difficulty - Adventurer
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