Fast Food! Longplay (Amiga) [QHD]
Game Info
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Developer: Optimus
Publisher: Codemasters
Year of Release: 1991
Game Review & Impressions
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I remember sitting cross-legged in front of the TV, playing Fast Food on my A500 while eating a white chocolate snowman I'd been given. The snowman was disgusting, made of something that tasted more like mushrooms than white chocolate, something I've never quite forgotten.
Fast Food was another vehicle starring Codemasters' most enduring mascot of the 80s, the sentient ovoid Dizzy. It appeared on the C64 and Spectrum back in 1990, with the Amiga and Atari ST versions releasing a year later. The cover art and title screen suggest the game would be more like Burger Time, but it's actually a Pac-Man derivative. Dizzy must complete a series of single-screen arenas where the objective is to grab snacks and foodstuffs which wander around the screen, avoiding monsters that fancy a bit of egg-on-toast for their lunch. Various power-ups can be collected that speed Dizzy up, slow things down, obliterate all monsters on the screen, or grant a protective barrier for a short time.
It might seem there's not a whole to this, but I actually found Fast Food to be quite fun. The levels become progressively more difficult, adding one-way routes and doors that can only be opened from a certain direction. There's a decent number of levels to work your way through, and should you beat the game, you get to play it all again with the screen flipped upside down.
£6.99 as a price point for budget Amiga games might have been a little hard on gamer's wallets, but this wouldn't have been a bad choice. There's enough levels to go at to keep you entertained for a few hours, and the visuals have a nice and gritty quality to them. The Allister Brimble music is also suitably jolly, so it's worth a punt.
Chapters
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00:00 Attract mode
01:00 Normal mode
29:24 Mirror mode