Fast way to boss Sonic the Hedgehog, 1991 #retrogaming #90s #videogames #sega #segagenesis #gaming

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"Marble Zone" in the original "Sonic the Hedgehog" has several glitches and tricks that speedrunners and players can exploit to reach the end of the level much more quickly. Here are some of the most well-known glitches:

Zipping Through Walls
One of the most prominent glitches used in "Marble Zone" is wall zipping. This involves Sonic being pushed into a wall or object in such a way that the game's collision detection fails, causing Sonic to move rapidly through solid objects. Here's how it works:

Positioning: Sonic needs to be positioned in a specific way near a moving platform or certain walls.

Triggering the Zip: When Sonic is squeezed between a wall and a moving platform, he can be pushed into the wall. If done correctly, Sonic will "zip" through the wall at high speed.

Maintaining Speed: The player needs to maintain the direction input to keep Sonic moving through the walls until he reaches a more favorable position in the level or even the end.

Lava Pit Skipping
Another common trick involves using the lava pits in "Marble Zone" to gain an advantage:

Intentional Damage: Players can intentionally take damage from enemies or spikes to become temporarily invincible.

Lava Traversal: During this invincibility period, Sonic can move through lava pits without taking additional damage. Skilled players time their movements to cross large lava sections quickly, avoiding the need to navigate around them.

Screen Wrapping
Screen wrapping is a less common but interesting glitch:

Off-Screen Movement: In certain areas of "Marble Zone," Sonic can move off the visible screen edges due to unintended behavior in the game's camera system.

Reappearing Elsewhere: By manipulating the camera and Sonic's position, players can make Sonic reappear at a different location on the screen, often bypassing large sections of the level.

Platform Clipping
Certain platforms in "Marble Zone" can be exploited to clip through parts of the level:

Precise Jumps: By jumping with precise timing and positioning, Sonic can partially embed himself into certain platforms.

Clipping Through: This can sometimes cause Sonic to be pushed through barriers or to the other side of obstacles that would normally take much longer to navigate around.

Spin Dash Exploits
While the Spin Dash move is more prominent in later Sonic games, certain rapid movement techniques in the original game can simulate similar effects:

Spinning at Edges: By using Sonic's spin attack near the edges of platforms or slopes, players can sometimes trigger unintended high-speed movements.

Bouncing Off Objects: Combining spin attacks with object collisions can result in Sonic being propelled forward more quickly than usual.

These glitches and tricks are often used by speedrunners to achieve record times in "Marble Zone." Exploiting these requires a deep understanding of the game's mechanics and precise control, showcasing the skill and creativity of the Sonic speedrunning community.







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