Faug Game Released On 26 January | Faug Game Battle Royale Mode | Graphic Settings | Play In 1Gb Ram
Faug Game Released On 26 January | Faug Game Battle Royale Mode | Graphic Settings | Play In 1Gb Ram
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FAU-G Developer Ncore Games Sets the Record Straight on What to Expect
The made-in-India game FAU-G is out on January 26, 2021 for Android and iOS devices. Announced in the wake of PUBG Mobile’s India ban, it’s an action game based on the exploits of the Indian Army encompassing a story mode at launch with plans for multiplayer and battle royale down the line. In the run up to it Republic Day release, IGN India spoke to FAU-G developer Ncore Games Founder and Chairman Vishal Gondal, and Co-Founder and COO Ganesh Hande to find out more. Previously the duo revealed that FAU-G's pre-registrations crossed four million and described Bollywood actor Akshay Kumar’s involvement in its creation.
Before we could get into our questions, Ncore Founder and Chairman Vishal Gondal outlines what we can expect at launch and in the future. If you were expecting a PUBG-like experience out of the gate, think again.
“We do want to be clear and we will also mention this in the game,” he says. “There will be battle royale mode and PvP [player versus player] modes, but they will clearly be labelled as ‘Coming Soon’.”
FAU-G Battle Royale and Multiplayer Confirmed, Just Not at Launch
What this means is, FAU-G will ship with a story mode to start with which will allow for single-player and co-operative play. The reason for this, Gondal says is to prevent potential launch day issues.
Some of these features he hints at include what’s been seen in the most recent trailer of the game such as guns and paragliding. The reason for their absence he claims, is to stay true to the Galwan Valley setting which forced combatants to use makeshift weapons cobbled together from what they could find. That said, it’s trailer did seem reminiscent of another battle royale game that you can’t play in India right now.
On the topic of battle royale, FAU-G’s map for that mode won’t be Galwan Valley. Expect a different battlefield when it hits.
“We will most likely be looking at a different map for that,” says Hande. “But it is too early to reveal any details around that.
Multiple Theatres of War
Though the one aspect of the game that this not extend to is how it displays a game over screen.
“We really didn't want to punish the player too much, or try to monetise too much out of the failure points,” says Hande. “So they respawn at certain checkpoints.”
With the game set in the modern era we had to ask if there were plans to explore other time periods like the 1960s and 1970s. Interestingly, don’t expect it to be set firmly in the current day.
“Our team is really excited to explore not just the modern day war, but even go back to the earlier skirmishes which have happened around India,” says Hande. “And this also gives us a really good way of creating new characters for multiplayer too.”
Can Your Android Smartphone Run FAU-G?
Ncore says that one of the biggest requests from the community is to expand support for the game to low-end Android smartphones. While the studio has hinted that support for those aforementioned low-end devices is on the way, we wondered about what kind of frame rate and resolution you could expect.
“We already have built in graphic options from Ultra to Low,” says Hande. “So if it aligns to player's device capabilities, it will scale automatically. But if they can increase or decrease it as they wish.”
As for smartphones with high refresh rate displays, would they be locked at 60fps or will Ncore take advantage of newer tech?
“It will be locked at 60,” Hande confirms.
FAU-G’s Esports and Multiplayer Could Have Been Day One
Finally we had to ask that when Ncore releases multiplayer support for FAU-G, would it cater to the hardcore esports crowd or casual audiences?
“First will be multiplayer, and then esports will come up,” says Gondal before revealing that there is indeed a version of the game that’s multiplayer-ready but won’t ship on day one.
“While we do have the capability of launching all of this now, we have a build which could do it, but we are not launching it, because we know it will have latency and all those issues,” he says. “So we are purposely delaying this. I know it is, uh, you know, it could be a questionable strategy. But like I said, you don't want to on your first day itself have more than you can chew.”
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