F.E.A.R. 2: Project Origin Playthrough | Part 14
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What is F.E.A.R. 2: Project Origin?
F.E.A.R. 2: Project Origin is a first-person shooter horror video game, developed by Monolith Productions and published by Warner Bros. Games for Microsoft Windows, PlayStation 3 and Xbox 360. It is the sequel to F.E.A.R. and is the second game in the F.E.A.R. series.
The F.E.A.R. 2 gameplay maintains the core elements from the original, including slo-mo combat, martial arts attacks, and enhanced A.I. The A.I. from the original F.E.A.R. was known for its exploitation of the environments, taking cover behind pillars and knocking down tables, and many of these behaviors have been retained for the sequel.
New features in the game include iron sight aiming, creating cover by pushing objects, and the ability to use mechs during vehicle segments. The ability to lean and walk have been removed. Project Origin features a more diverse cast of enemies, as well as more encounters with supernatural enemies.
F.E.A.R. 2 does not allow the player to manually save and features a single save slot that relies on a checkpoint system. However, the game allows the player to replay any level from the main menu after first completing that level.
The sequel to F.E.A.R. continues the suspense story of the undead psychic Alma Wade, whose rage against those who wronged her causes an escalating paranormal crisis that threatens to devour and replace reality with her own.
Instead of playing as the Point Man, the game's protagonist is Michael Becket, a Delta Force operator whose squad is sent in to take Armacham Technology Corporation (ATC) President Genevieve Aristide into protective custody approximately thirty minutes before the ending of F.E.A.R.
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