FEZ - Gameplay PS4 Demo 1080p (PS4 Demos)

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Published on ● Video Link: https://www.youtube.com/watch?v=10NrXDPFIck



Game:
FEZ (2012)
Duration: 17:10
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FEZ - Gameplay PS4 Demo 1080p (PS4 Demos)

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Fez (stylized as FEZ) is a 2012 puzzle platform game developed by indie developer Polytron Corporation and produced by Polytron, Trapdoor, and Microsoft Studios. It is a 2D game set in a 3D world, as the two-dimensional player-character receives a fez that reveals a third dimension and consequently tears the fabric of his universe. Fez's puzzles are built around the core mechanic of rotating between four 2D views of a 3D space, as four sides around a cube, where the environment realigns between views to create new paths.

The game was an "underdog darling of the indie game scene" during its high-profile and protracted five-year development cycle. Fez designer and Polytron founder Phil Fish received celebrity for his outspoken public persona and prominence in the 2012 documentary Indie Game: The Movie, which followed the game's final stages of development and Polytron's related legal issues. The game was released as a yearlong Xbox Live Arcade exclusive on April 13, 2012 to critical acclaim, and was later ported to other platforms.

Fez won several awards, including the 2012 Independent Games Festival's Grand Prize, 2011 Indiecade's Best in Show and Best Story/World Design, and 2008 Independent Games Festival's Excellence in Visual Art. It was Eurogamer's 2012 Game of the Year. Fez had sold one million copies by the end of 2013. A sequel was planned, but was later canceled as Fish abruptly left the industry.

A level shown before, during, and after rotation
Fez is a two-dimensional platform game set in a three-dimensional world. The player-character Gomez lives a peaceful, two-dimensional life until one day when he watches the breakup of a giant golden hexahedron tear the dimensional fabric. He receives a red fez hat with the revelation that his world has three dimensions before the game appears to glitch, reset, and reboot.The power lets the player rotate the viewable 2D world 90 degrees left or right about four sides of a cube, revealing four 2D views of a 3D space.Fez's puzzles are built around how the environment interacts between these views.When a level rotates, distant platforms materialize and new paths appear:[8] broken plates become a solid road, ladders missing sections become whole, traveling platforms stay on course.


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