FF7R Easy Any% Scorpion Sentinel (1:36 Fight, Read Description)

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This is a Scorpion Sentinel strat for the Easy Mode Any% run. This is originally based on notes from Desa, but I ended up making quite a few changes by myself. Not sure if this is the fastest way of doing things, but it feels good for now. A backup strat for missing the counter in phase 2 can be found here: https://youtu.be/x30vCD9qSwo
This is a 1:36 from the start of the fight to the final hit. Strat details below.

This requires that you use an Ether on Barret after the Sweeper fight so that he has Full MP for this.

Phase 1:
Hit - Overcharge - Counter
Berserk - Punisher 2* + Thunder** - Fire - Punisher 3
* I did Punisher 1 here because of the Crit Barret got on the thunder, but Punisher 2 will always give you enough damage for him to jump in Phase 2.
** You can use the Thunder before doing the Punisher hits if Barret's ATB allows for it. If not, do it during the 4th hit of Punisher 1 or the hits of Punisher 2. If Barret has REALLY bad ATB, do Punisher 2 and wait for Barret's thunder to come up.

Phase 2:
Fire - Barret Combo x3 (cut combo 2 short when he jumps, the finisher misses) - Thunder - Barret Combo
Counter - Punisher 3 + Thunder - Berserk

Phase 3:
Fire x2 - Overcharge - Barret Combo - Thunder x2 - Roll into laser with Cloud

Phase 4:
Cross Slash

#FF7R #ScorpionSentinel #Speedrun







Tags:
Speedrun
Swift
Shadow
SwiftShadow
FF7
FF7R
Final Fantasy
Final Fantasy 7
Final Fantasy VII
Final Fantasy 7 Remake
Remake
Scorpion
Sentinel
Scorpion Sentinel
Guard
Guard Scorpion
Boss
Boss Fight
Easy
Any%



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