FFV4JF '24: Good bye Mastering Jobs, Hello World 2!
Originally aired on 6/30/24
If you still have yet to see the previous part (https://youtu.be/DthxhhCwdNE), please do so now to be all caught up! As for the rest of you who care not for spoilers, a brief update on things thus far: We've obtained our last job which was Dancer (able to wear Ribbons that can prevent MOST negative status effects and perform one of four random dance moves: Sword Dance - Inflict 4x damage on an enemy, Wonder Waltz - Drain Magic Points from an enemy, Tempting Tango - Confuse an enemy and Jitterbug - Drain Health Points from an enemy) and made our way into the 2nd world.
Now ordinarily this would've taken forever and a half to master these jobs on their own right via the GBA ver. (let alone the Anthology ver. on the PS1), but thanks to the QoL boosts that could be added in/toggled on and off (No Random Encounters, Gil/Exp./ABP multiplier ranging from none to 4x per battle), this made job grinding MUCH easier to do so. In fact, I'm gonna go on a limb here and say the time it's gonna take me to master ALL the jobs for when I do this game properly for the Retrospective in the Pixle Remaster will more than likely take me as long as it would've taken me to master any of the 4 jobs any run would've taken were it not for the ABP boosts!
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