FIFA 23 Pitch Notes: AcceleRATE
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ACCELERATE [NG]
AcceleRATE is an expansion to our player movement system, dividing players into unique archetypes. This enables us to showcase personality in player acceleration with the goal of improving the viability of different player types in FIFA 23.
This feature is inspired by real-life differences between footballers, where even players with similar speeds can move very differently across the pitch. Most players will fit into the default acceleration type we are calling Controlled, however, we have two new types called Explosive and Lengthy.
Acceleration Types:
Controlled - most players in FIFA 23 will fall into the Controlled type as they accelerate uniformly in a controlled manner.
Explosive - these are shorter and more agile players who are able to quickly cover short distances and get ahead of their opponents, even if that means slowing down after the initial burst of acceleration.
These players are quicker to start but their acceleration rate slows down.
Lengthy - taller and stronger, these players need a bit more time to get going, but are able to catch up to anyone and even surpass them, provided they have enough distance.
These players start slower but will thrive over longer distances.
In short, Explosive players can likely do better at short distances and one on one situations as opposed to Lengthy players who will do better over long distances such as in breakaways after a through ball for example.
AcceleRATE is assigned automatically to players based on a combination of their Height, Agility, and Strength Attributes. With that being said, Acceleration and Sprint Speed are still the main factors in determining how fast a player is overall.
This is how the AcceleRATE categories are assigned:
Explosive:
Agility = 65
(Agility - Strength) = 15
Acceleration = 70
Height = 180 cm (~ 5’11”)
Example player: Vinícius Jr.
Lengthy
Strength = 65
(Strength - Agility) = 15
Acceleration = 50
Height = 174 cm (~ 5’9”)
Example player: Virgil Van Dijk
Controlled - any player that does not meet the other two requirements above.
Example player: Son Heung-min
Please note that these are pre-release values and that they may be changed prior to the launch of FIFA 23.
You can find which Acceleration Type your player has on the Team Management screen during a match.
The Acceleration Type is calculated right before the kick off, so it’s important to note that it is affected by Attribute changes that can happen before the match (Chemistry, Morale, etc.), but it is not impacted by Attribute changes that happen once the game has started (loss of stamina, Perks, etc).
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