Fighting Force 64 ๐Ÿ’ช Hack Nintendo 64 ๐ŸŽฎ

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๐ŸŽฅ Please take the time to read the description, THANKS !!

๐ŸŽฅ Hello, today I offer you a demonstration of my own work !!
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๐ŸŽฅ Here no download link, thank you for your understanding and support !! โค

๐ŸŽฅ 00:00 Presentation Of The Game Fighting Force 64.
๐ŸŽฅ 00:59 Ability to pass through obstacles and exit maps.
๐ŸŽฅ 00:59 Enemies and backgrounds suffer damage when in contact with the character.

๐ŸŽฅ Hack By : ChtiBiscuiT

๐ŸŽฅ Fighting Force is a 1997 3D beat 'em up developed by Core Design and published by Eidos. It was released for PlayStation, Microsoft Windows, and Nintendo 64. Announced shortly after Core became a star developer through the critical and commercial success of Tomb Raider, Fighting Force was highly anticipated but met with mixed reviews.

๐ŸŽฅ Players control one of four characters as they move through urban and science fiction environments, battling waves of oncoming enemies with weapons including soda cans, knives, cars, and guns. The player can make some choices as to which territory to travel through.

๐ŸŽฅ The four characters have various reasons for taking on Dr. Dex Zeng, a criminal mastermind with an army at his command who predicted that the world would end in the year 2000. After New Year's Eve 1999, Dr. Zeng believed that there was an error preventing the apocalypse, so decides to correct it by destroying the world himself. The action starts with a police cordon around Zeng's office skyscraper, moving to such locales as a shopping mall, subway and Coast Guard base before finally ending at the top of Zeng's island headquarters.

๐ŸŽฅ Players choose from a selection of four characters: Hawk Manson, Mace Daniels, Alana McKendricks and Ben "Smasher" Jackson. Hawk Manson and Mace Daniels are two all-around characters. Hawk is somewhat stronger than Mace who is in turn faster than Hawk. Ben "Smasher" Jackson is a large and slow bruiser capable of lifting and throwing the engines of cars at enemies. Alana McKendricks is a fast but soft-hitting teenager with an effective jump-kick. All four characters have a special move that can be performed with the loss of a portion of health.

๐ŸŽฅ Core Design collaborated with ten coders from EA Japan in making the game.

๐ŸŽฅ The story line and character designs were done by Marc Silvestri. The character of Dr. Zeng was inspired by Heaven's Gate.

๐ŸŽฅ Core Design originally pitched the game to Sega as a potential fourth entry in Sega's Streets of Rage series. Sega declined; according to Core, Sega explained that it had its own plans for continuing the series. Core opted to go ahead with the game as a standalone, multi-platform title, and started work on it.[4] In addition to the PlayStation, Windows, and Nintendo 64 versions, a Sega Saturn version was developed and eventually completed. After Eidos decided against publishing this version, Sega Europe secured the publishing rights and announced a European release date of November 1997, but was ultimately cancelled. An early prototype, with older character designs, was leaked in November 2008.

๐ŸŽฅ Eidos demonstrated a playable Nintendo 64 version at the 1998 E3.[9] Eidos later cancelled this version of the game, but in February 1999 publisher Crave Entertainment purchased the rights from Eidos and put the game into its release schedule.[10] The Nintendo 64 version was released in North America and Europe in 1999, under the title Fighting Force 64. Differences include partially improved graphics and changes in the available number of player lives.

๐ŸŽฅ The original PlayStation release received mostly mixed reviews. Critics overwhelmingly commented that the game has a satisfyingly large amount of interactive scenery to destroy or collect weapons from, but agreed that despite the transition to 3D, the gameplay was not meaningfully different from the 2D beat 'em ups of earlier console generations. GameSpot summed it up as "basically a 3D version of Capcom's classic, Final Fight, except the characters and enemies lack the personality that made Final Fight exciting." Some, however, looked on the game's lack of innovation as a virtue rather than a liability; Shawn Smith commented in Electronic Gaming Monthly, "What's cool about Fighting Force is that it plays like the old side-scrolling games of the same nature. Then you might ask, why not just make a 2-D one. Well, when the 3-D works, why not go with it?" Next Generation took more of a middle ground, stating that "despite its derivative nature, Fighting Force is a very fun game. Yet, it's just not the same huge leap forward for the Final Fight genre that we might have expected from the creators of Tomb Raider.

๐ŸŽฅ Downloads : Fighting Force 64 (Europe) Without HACK !!
๐ŸŽฅ https://wowroms.com/en/roms/nintendo-64/fighting-force-64-europe/24470.html

๐ŸŽฅ Here Is Also My Facebook : Yoshida Sato
๐ŸŽฅ https://www.facebook.com/profile.php?id=100005946048706







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