Fighting Warrior (1985) Walkthrough + Review, ZX Spectrum

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INTRODUCTION (From the manual):
Set in ancient Egypt, with its legend of sacrificial burials, mythical creatures and magic, your task is to rescue your beloved princess Thaya. She has been kidnapped by the evil Pharoah, and only when you have freed her is your quest fully completed.

Locked away in a remotr temple, the princess is about to be buried alive as a sacrifice to the gods. Armed with nothing more than a sword, and your reputation as the country's most acclaimed warrior, you must cross the desert in search of the temple.But many hazards and ordeals lie in your path.

Mythological demons, demigods and magical devices are conjured up by the wicked Pharoah's magicians and will hinder you in your quest. You must use all your fighting skills and powers of combat to fend them off.

REVIEW:
As a beat em up game from 1985 we are looking at one of the first games from this genre. The first beat em up game was the arcade game Kung-Fu Master from 1984 (which got a terrible ZX Spectrum port in 1986).

In Fighting Warrior you have to go to the right all the time to get to the temple where Thaya is being kept, and in you quest you will meet a lot of highly detailed and well animated enemies – quite impressive for a 1985 game. You can go left/right, duck, jump and make low, middle and high attacks.

When you walk you will see some magic objects that is left behind by other people who have travelled the same route. By smashing these it is random if you get extra energy, lose energy, kills your enemy, or a demon will appear to fight you.

Nice graphics, but a very tough game, and controls are quite slow. But a good effort of making an early beat em up, and the programmers also found space in the 48k of RAM for a very nice ending for this game!

The game was published by Melbourne House in 1985.

Rating = 82%

Tap file: http://www.worldofspectrum.org/pub/sinclair/games/f/FightingWarrior.tap.zip




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