Fight'N Rage - Gal edge of screen advanced throw combos, various routes
Playlists for more of my Fight'N Rage videos:
https://youtube.com/playlist?list=PLhKTgSsyfAY-YL-L_0j-7eLNyWz4RD88p&feature=shares
https://www.youtube.com/playlist?list=PLhKTgSsyfAY-p1tLx4UPox8HD42GCg1uM
https://www.youtube.com/playlist?list=PLhKTgSsyfAY-SIl3C6px-Xn3VMUs_Zy0I
https://www.youtube.com/playlist?list=PLhKTgSsyfAY-0lWpKKovMmnz2aLswRygV
https://www.youtube.com/playlist?list=PLhKTgSsyfAY_FcjypGpVhBvRb3jQ2Y2_8
(Read below for combo notation)
Some various other fillers you could do during an edge of screen combo. While some of these aren't too difficult, many of them aren't necessarily the "best" routes, and add slightly more hits than necessary (ie not going straight to an exploding ender when the enemy dies).
All are done with 0 SP at the beginning.
Notation:
I use CPU keypad notation for directions; 8=up, 4=left, 6=right, 2=down, 5=neutral.
A=attack, J=jump, S=special
0:00 66A27
(facing right)
(grab) 4A,
441JA5A,
AAAA - 1JA6A,
6AAAA - 66A(hold)27,
6AAAAA - 6S - 664 -
4AAAAA - 1JA5A, 441JA(slight delay)5A,
6AAAAA
0:14 44A29
(facing right)
(grab) 4A,
441JA5A,
AAAA - 1JA5A,
AAAA - 1JA6A,
6AAAAA - 6S - 664 -
4AAAA - 44A(hold)29,
4AAAA - 1JA6A,
6AAAA - 28A
0:29 AAAA x3
(facing right)
(grab) 4A,
441JA5A,
AAAA - 1JA5A,
AAAA - 1JA5A,
AAAA - 1JA6A,
6AAAAA - 6S - 664 -
4AAAA - 1JA6A,
6AAAAA
-the edge AAAA x3 combo filler is quite useful, especially if you catch multiple enemies at the edge (there's a chance with multiple enemies that the combo will drop if you need to add a 4465 or 6645 in-between 2 AAAAAs)
0:42 28A 663JA5A
(facing right)
(grab) 4A,
441JA5A,
AAAA - 1JA6A,
6AAAAA - 28A,
663JA(slight delay)5A,
4AAAAA - 1JA5A, 4465 -
4AAAA - 1JA5A,
4AAAAA
-adding the AAAA 1JA6A before the AAAAA 28A does make the dash jump air chain a little easier to connect
0:56 3JA5A 66A
(facing right)
(grab) 4A,
441JA5A,
AAAA - 1JA6A,
6AAAAA - 3JA5A, 66A,
4AAAAA - 1JA5A, 4465 -
4AAAA - 1JA5A,
AAAA - 1JA6A,
6AAAAA
-this is a fairly new combo filler i found out recently; 66A after jump cancel 3JA5A will work if you do AAAAA after the enemy is very high in the air (so after a 6S special into 664, a throw into dash jump air chain, or AAAA 663JA5A 4AAAA 1JA6A)
1:10 3JA5A 66A27
(facing right)
(grab) 4A,
441JA5A,
6AAAAA - 3JA5A, 66A,
4AAAAA - 4S - 446 -
6AAAAA - 3JA5A, 66A(hold)27
-bonus combo, showing you can use 3JA5A 66A27 as an exploding finisher
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