Fight'N Rage - Gal edge of screen combo modifications vs smaller characters
Playlists for more of my Fight'N Rage videos:
https://youtube.com/playlist?list=PLhKTgSsyfAY-YL-L_0j-7eLNyWz4RD88p&feature=shares
https://www.youtube.com/playlist?list=PLhKTgSsyfAY-p1tLx4UPox8HD42GCg1uM
https://www.youtube.com/playlist?list=PLhKTgSsyfAY-SIl3C6px-Xn3VMUs_Zy0I
https://www.youtube.com/playlist?list=PLhKTgSsyfAY-0lWpKKovMmnz2aLswRygV
(Read below for combo notation)
Against some smaller characters(most notably the Monkey), doing your normal edge of screen combos will cause them to drop if you side switch.
To remedy this, jump cancel your AAAA into 3JA4A before AAAAA, not 3JA5A.
Notation:
I use CPU keypad notation for directions; 8=up, 4=left, 6=right, 2=down, 5=neutral.
A=attack, J=jump, S=special
0:23 66A starter
(facing right)
66A(2 hits),
6AAAAA - 3JA5A, 6645 -
AAAA - 3JA4A,
AAAAA
-66A is really good as a combo starter vs the Monkey
0:31 AAAA x2 starter
(facing right)
AAAA - 3JA5A,
AAAA - 3JA4A,
4AAAAA - 1JA5A, 4465 -
AAAAA
-just to show you what AAAA x2 looks like at fullspeed at the edge of the screen
0:40 air chain x2
(facing right)
(grab) 6A, 663JA5A,
AAAA - 3JA5A,
AAAA - 3JA4A,
AAAAA
-throw into AAAA air chain x2; because of the Judo Dog blocking at the end, the chain slows down, but luckily the combo doesn't drop
0:48 full combo
(facing right)
(grab) 4A, 441JA5A,
AAAA - 1JA5A,
AAAA - 1JA6A,
6AAAAA - 6S - 664 -
AAAAA - 1JA5A, 4465 -
AAAAA
-doing 3JA4A (or in this case, 1JA6A) will also work vs other enemies; it's just that it's absolutely necessary vs some specific enemies like the Monkey
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