Fight'N Rage - Gal edge of screen combos vs heavyweights, possible bnbs
Playlists for more of my Fight'N Rage videos:
https://youtube.com/playlist?list=PLhKTgSsyfAY-YL-L_0j-7eLNyWz4RD88p&feature=shares
https://www.youtube.com/playlist?list=PLhKTgSsyfAY-p1tLx4UPox8HD42GCg1uM
https://www.youtube.com/playlist?list=PLhKTgSsyfAY-SIl3C6px-Xn3VMUs_Zy0I
https://www.youtube.com/playlist?list=PLhKTgSsyfAY-0lWpKKovMmnz2aLswRygV
(Read below for combo notation)
Doing [ AAAA - 3JA5A ] x2 at the edge of the screen will deal about the same amount of damage as AAAAA - 3JA5A, and still allow you to add an AAAAA afterward. Basically, Gal's edge of screen combos vs HWs can do as much damage as her midscreen AAAAA x2 bnb combo.
These routes are extremely useful, because often you will not have a wide amount of space to fully land her AAAAA x2 combo.
Notation:
I use CPU keypad notation for directions; 8=up, 4=left, 6=right, 2=down, 5=neutral.
A=attack, J=jump, S=special
0:00 AAAAA x2 6S
(facing left)
AAAAA - 1JA6A,
AAAAA - 6S - 6638A
-the 6S 6638A ender is best for reliability and in small spaces (ie you don't want to scroll too far to the right to trigger more enemies); I can get all 5 hits of the 28A with this route more frequently compared to the routes using air S
0:06 AAAAA x2 28A
(facing left)
AAAAA - 1JA6A,
AAAAA - 28A - air S -
663JA5A, 28A
-the 28A air S extension is good for damage; note that if you do the AAAAA x2 starter, that you can let the 1st 28A hit for all 5 hits, and then the 2nd 28A must hit for 2 hits only; the other starters, the 1st 28A must cancel immediately into air S for only 2 hits, and the 2nd 28A should hit for all 5 hits
0:14 AAAAA x2 6JA
(facing left)
AAAAA - 1JA6A,
AAAAA - 6JA - air S -
663JA(slight delay)5A, 28A
-the 6JA air S extension is also good as an optimal damage route; try to jump cancel the AAAAA into 6JA ASAP
AAAA x2 starters do slightly more damage than AAAAA starters, but must be started closer to the edge
0:29 AAAA x2 space
(facing left)
AAAA - 1JA5A,
AAAA - 1JA6A,
AAAAA - 6S - 6638A
0:37 AAAA x2 damage
(facing left)
AAAA - 1JA5A,
AAAA - 1JA6A,
AAAAA - 6JA - air S -
663JA(slight delay)5A, 28A
0:46 Vs Boss
(facing right)
66J2A,
AAAA - 3JA5A,
AAAA - 3JA4A,
AAAAA - 4JA - air S -
441JA(slight delay)5A,
28A
-same previous combo as before, but shown on a HW boss; probably your best damaging route against a HW boss in tight spaces
Throw / AAAA2A starters
AAAA2A leads to slightly more damage than AAAA starters, but some enemies can escape
1:03 AAAA2A 6S
(facing right)
AAAA2A, 441JA5A,
AAAA - 1JA6A,
AAAAA - 6S -
6638A
1:11 AAAA2A 28A
(facing right)
AAAA2A, 441JA5A,
AAAA - 1JA6A,
AAAAA - 28A(2 hits) - air S -
663JA(slight delay)5A, 28A
1:21 AAAA2A 6JA
(facing right)
AAAA2A, 441JA5A,
AAAA - 1JA6A,
AAAAA - 6JA - air S -
663JA(slight delay)5A, 28A
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