Filmmaking with Aaron Sims Creative | Inside Unreal

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Published on ● Video Link: https://www.youtube.com/watch?v=c20VAsS_BIM



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Unreal (1998)
Duration: 2:39:46
13,400 views
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Meet the humans behind the monsters: This week on Inside Unreal, Aaron Sims Creative (ASC) —a premier concept design-focused visual effects studio for film, television and gaming—will give us an overall presentation of how they embraced the latest capabilities of Unreal. We'll talk about how they introduced Unreal into their filmmaking process by focusing on their project DIVE, and further examination will explore Unreal's integration into their pipeline, particularly how it relates to creature and realtime VFX. We'll also touch on virtual production, and the industry's general shift towards this nascent trend.

NEWS

Outriders
https://www.unrealengine.com/en-US/developer-interviews/outriders-features-high-mobility-combat-coupled-with-deep-rpg-mechanics

Spotlight F1
https://www.unrealengine.com/en-US/spotlights/a-driving-force-real-time-rendering-on-the-mill-s-high-octane-f1-ads

Meet Someone Unreal: Rotimi Soeriki
https://www.instagram.com/tv/CGSyIF3DPYK/

COMMUNITY SPOTLIGHTS

LiViCi Presentation at Performance & XR Symposium
https://youtu.be/Od61KOfQkFE
https://forums.unrealengine.com/community/work-in-progress/1819277
https://www.shocap.com/

Gerel: Against The Corvus Empire
https://overwrite-games.itch.io/gerel-against-the-corvus-empire

Insigni Designs - Longer Days
https://www.insigni.design/projects/longer-days
https://www.youtube.com/watch?v=YoqncBfFZxQ

TRANSCRIPT
https://epicgames.box.com/s/ywhru9p3bvi29ry5rrj9fw5omhd2giyj

**TIMESTAMPS**
00:00 Start
04:32 Aaron Background presentation
04:59 Filmography
14:43 Trailer of ASC Showreel for Unreal Engine
17:10 Tyler Winther Introduction
20:28 Aaron Sims breakdown of ASC Showreel
27:01 Dive Presentation
32:52 Dive Trailer
35:20 Post Dive Trailer presentation
42:49 Demogorgon Presentation
52:55 Cave scene presentation
1:05:28 Underwater scene presentation
1:10:29 First Q&A session
1:10:50 How Saliva was done for Demogorgon
1:21:05 Environment Presentation
1:24:16 Diver Presentation in the underwater scene
1:33:00 Are the divers torches part of the character
1:51:03 Talking about talent and team expansion
1:43:39 Creature Breakdown spider
1:50:15 Previz presentation
1:58:40 Scale and blocking workflow presentation
2:02:50 Filmmaking PipeLine
2:08:49 Questions and answers
2:10:57 Questions and answers continued
2:36:04 Stream wrap up







Tags:
Unreal Engine
Epic Games
UE4
Unreal
Game Engine
Game Dev
Game Development
film
virtual production
cinematic
movie
DIVE
ASC



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